Starship Troopers: Terran Command [DLC] The Eradicators – Mad Science [Review]

The good news is that The Eradicators got a story campaign like the other Starship Troopers: Terran Command expansions—but the bad news is that it uses Territory Mode exclusively in the mission design. However, it’s not that bad to be honest. My main issue with it when I tested the beta version was that it had almost zero narrative, just endless combat, which felt very flat and gamey to me. This is now fixed with this campaign—and who knew, giving me a reason to kill the bugs, however little or much, works wonders for the old motivation!

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The Tragedy at Deer Creek – Frontier Trauma [Review]

Put on your best jacket and a warm pair of socks because we are heading into the cold frontier! The Tragedy at Deer Creek is a point-and-click adventure title with a heavy focus on its story. While the gameplay, the presentation and the narrative are very competently made, I’m in the middle of how I ended up feeling for the game. That’s mostly for my general dislike of ghost stories, as they usually don’t work on me at all.

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007 First Light – First Impressions

007 First Light is here and, technically, it’s a marvel of programming engineering and semi-competent gameplay design (at least half the time). It runs like a dream and looks the part too. However, as with all dreams, it’s easy to wake up and be ripped out of the state of bliss—meaning: it’s got problems.

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Currently Playing: Vultures: Scavengers of Death [Almost a Review]

After reaching about the halfway point of the new release Vultures: Scavengers of Death, I decided to make an appreciation post in favor of the game. The reason: It’s a pretty good indie game, and it’s probably the best iteration for anyone looking for the classic Resident Evil feeling, where mood and atmosphere have been captured splendidly—and it’s not even in the same gameplay genre! So, read this article from someone who is currently knee-high in zombies—meaning, don’t take it as a full review. Here goes. 

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