
Finally, a long-sought-after turn-based tactical game in the style of an X-com-like is here, and simply, it’s good. Now, that’s not to say it doesn’t have problems, because it does, but in a general sense, Star Wars: Zero Company is a welcome addition to the genre and should satisfy the call for squad-based combat. I might as well make one thing clear already. This is not a battle simulation in the style of Jagged Alliance 3—it’s more of an Xcom 2 (nuXCOM) game, with perhaps even a stronger focus on board game rules, gameplay and combat abstraction. But before we get into that, let’s talk about the story, which is a huge focus in Zero Company, maybe to its detriment in some cases.
Continue reading “Star Wars: Zero Company – Three Strikes and You’re Out”




