Replaced – Demo Impressions

Sometimes you just want to experience the classics, and what’s more classic than fighting a corrupt corporation in a decayed cyberpunk future? At least, that was the impression I was getting from being dropped smack down in the middle of things in the demo. Replaced is a 2.5D action platformer, in which you fight weird cannibal-like mutants, while traversing the ruins of a futuristic city—what’s not to like?

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Underkeep – Demo Impressions

A new turn-based blobber in 2026? Please wake me, because I must be dreaming. As it seems, I’m not, and Underkeep is real. Now, this demo was a pure treat, as it’s a blobber without the dancing hell gameplay of Legend of Grimrock, being turn-based with combat more akin to the Wizardry series (but on a grid).

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Vultures: Scavengers of Death – Demo Impressions

Turn-based gameplay in a classic setting of survival horror—now that’s an unusual twist. I’m glad to report that Vultures: Scavengers of Death makes it work splendidly. So, prepare yourself to dodge, headshot zombies, look for loot, and read final messages of bite victims’, but all in a turn-based manner from a top-down view.

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Stellar Tactics – Nearing Release

Wow. Stellar Tactics, an early access game I bought way back in 2019 is finally hitting 1.0, with a preliminary release date in March. I honestly thought it was going to end up as abandonware, but I’m happy to be wrong about this. I did try it, and I remember feeling charmed, since I enjoyed the turn-based combat and the genre: sci-fi RPG. What’s not to like?

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Cralon – Demo Impressions

It’s time to try Björn and Jennifer Pankratz’s (former Piranha Bytes) game Cralon from their newly established studio, Pithead Studio. Cralon is a first-person dungeon crawler that is clearly inspired by the classic title Ultima Underworld. After finishing the short demo, the exploration and atmosphere sure are there. However, the combat will require some serious polishing, as it felt clunky and not very satisfying. But mood is one of the fundamentals to get right for a game like this—so, I’m glad they nailed this important aspect in the demo.

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