
I’m not sure this can be called a true impressions article, as I dipped out of DERELIKT very early—long before any real testing could be done. The reason for this is that the game is currently segmented in a way that drops late‑game areas right after level one, which spoils a lot of things I want to keep secret until my full playthrough. Apparently, it goes something like this: Level 1, then level 4, and finally level 5. However, what I did get to test felt and looked damn good!
Continue reading “DERELIKT – Playtest Impressions”




