Critical Shift – Playtest Impressions

One thing that’s common now is to base your game on SCP, especially if you want mystery, and instantly want to set the tone of what’s to come. Critical Shift leans into SCP something fierce, being the game that feels the most similar—without actually being set in that universe. At least, that’s the impression I’m getting from the three missions in the playtest. 

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Urban Strife – 1.0 Release is Imminent!

After ten years of development and a few years in Early Access, it’s finally time for Urban Strife to hit the 1.0 release on the 14th. Now, while I was pretty harsh toward the game in my Early Access Impressions article, I saw great potential in the title. So it’s with some excitement I await the release tomorrow. Have things been improved?

One of the big reasons for my scathing review was the weak writing, but I might be in luck, as it seems they hired an English-speaking veteran narrative designer to go over the dialogue. Check the release video after the jump, and a quote from one of the devs I picked up on RPG Codex. It comes with curious insight about the development and somewhat somber expectations. 

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My Top 10 ZOMBIE films!

Just like My Top 10 ZOMBIE games on PC, I crave something more than just mindless zombie slaughter in my movies. I need dread and some form of realism in how humanity meets this threat, so comedies are basically cut automatically. That’s not to say the films I will recommend are humorless, but humor will not be the main focus—it will be the survival in a world filled with terror and despair.

To avoid making this a George A. Romero list, I only get to pick one of his films for my top ten—even if they are all top choices. Ready your machete. We are going in!

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Pulsebreaker – Demo Impressions

Wow, the Pulsebreaker demo really impressed me. If we start with the typical aspects of a classic Resident Evil survival-horror clone, it has everything that is needed. The game has a moody, short outbreak story, a dirty urban location to navigate, and zombies that just feel right for the genre. However, what Pulsebreaker also has is a somewhat innovative skill-based combat system, on top of the standard stop-and-shoot approach.

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Currently Playing: Vultures: Scavengers of Death [Almost a Review]

After reaching about the halfway point of the new release Vultures: Scavengers of Death, I decided to make an appreciation post in favor of the game. The reason: It’s a pretty good indie game, and it’s probably the best iteration for anyone looking for the classic Resident Evil feeling, where mood and atmosphere have been captured splendidly—and it’s not even in the same gameplay genre! So, read this article from someone who is currently knee-high in zombies—meaning, don’t take it as a full review. Here goes. 

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Echoes of the Living – Early Access Impressions

Let’s just start by saying: Wow, what a conflicting experience Echoes of the Living has been. While the devs (a couple) behind the game really poured everything they’ve got into the game, and succeeded going by classic survival horror standards—I can’t help but feel a peculiar tedium wash over me after giving it eight hours. Hence, my inner conflict. See, I recognize it’s a well-made game (especially after the major 0.1 Save update), but my mind just constantly wanders off during play—hitting me with questions like: Am I wasting my time here?

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