Into the Dead: Our Darkest Days – Early Access Impressions

It’s time to survive the zombie apocalypse in Into the Dead: Our Darkest Days—or at least try to before being turned into a human shish kebab. Into the Dead is a 2.5D platformer in the style of This War of Mine where the war has been traded for an extremely hostile undead world—so good luck, meatbag! While I think the mechanics work fine, I unfortunately do think the game becomes a little boring and grindy, just like This War of Mine after a while. Let’s get into it!

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The Ultimate X-com Experience

There is a way to improve the legendary campaign of X-com without changing too much of the original experience. It works as an enchantment rather than an actual conversion, a bit like what the community patch 1.3 have done for Jagged Alliance 2. Now, I’m not saying my changes/mods, or the main mod itself is on the same level as that patch, but it’s based on the same principles. So, welcome to my take on the ultimate X-com experience!

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The Bureau: XCOM Declassified – A good game?

The confused Xcom. The hated Xcom! The Xcom that wasn’t Xcom. It was a divisive time, and I do agree partly with the naysayers—it sure didn’t feel like the classic games going by the promotional material. But as it turned out, I took a real liking to it. I can’t say anything about the first-person-oil-slick-enemy-Xcom that was the original pitch because that game never got to see the light of day. Instead, we got an underrated little squad-based third-person shooter with RPG elements in the company of a damn good pulp-like story. This game is one of my guilty pleasures, and I think I have finished it three times by now. I’m here to tell you why it’s so good and why you should play it. And there are plenty of reasons to do so!

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