Pulsebreaker – Demo Impressions

Wow, the Pulsebreaker demo really impressed me. If we start with the typical aspects of a classic Resident Evil survival-horror clone, it has everything that is needed. The game has a moody, short outbreak story, a dirty urban location to navigate, and zombies that just feel right for the genre. However, what Pulsebreaker also has is a somewhat innovative skill-based combat system, on top of the standard stop-and-shoot approach.

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007 First Light – An Update of Despair

I’m actually taken aback a little by how I feel about 007 First Light, and usually I’m pretty lenient towards these movie‑type games. Let’s just say if the story and the presentation dazzle me (jingle keys!) with a semi-competent gameplay loop, I’m essentially sold. So, while 007 First Light sure has the presentation down, and most of the moment-to-moment action gameplay—I’m having a serious issue motivating myself to continue Bond’s adventure.

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007 First Light – First Impressions

007 First Light is here and, technically, it’s a marvel of programming engineering and semi-competent gameplay design (at least half the time). It runs like a dream and looks the part too. However, as with all dreams, it’s easy to wake up and be ripped out of the state of bliss—meaning: it’s got problems.

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Currently Playing: Vultures: Scavengers of Death [Almost a Review]

After reaching about the halfway point of the new release Vultures: Scavengers of Death, I decided to make an appreciation post in favor of the game. The reason: It’s a pretty good indie game, and it’s probably the best iteration for anyone looking for the classic Resident Evil feeling, where mood and atmosphere have been captured splendidly—and it’s not even in the same gameplay genre! So, read this article from someone who is currently knee-high in zombies—meaning, don’t take it as a full review. Here goes. 

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REPLACED is out!

REPLACED was just released on Gog and Steam, in which I bought a copy on Steam. I wasn’t entirely sure at first, but I figured I needed some dystopian cyberpunk in my life—and well, I enjoyed the demo. I have been playing for about two hours by now, and my first impression is positive. It seems to be a well-defined cyberpunk world set in the 80s—and the story has that conspiratorial vibe that I love.

Who knows if the story will hold up until the end, but so far it has been intriguing. The visuals are spectacular for a 2D platformer, leaning hard into Blade Runner -esque aesthetics. The gameplay, the jumping and the free-form combat is fun as well, and I can only assume it will become more and more difficult to survive the brawling of death. You will find the release trailer below!

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