Alone in the Dark – Black Goat Country

There is no denying that the reboot of Alone in the Dark takes heavy inspiration from H.P. Lovecraft, which sadly most of the time falls short when it comes to gaming. However, this time around, I’m happy to tell you that Alone in the Dark does a slamdunk when it comes to tickling the old cosmic horror bone. You who know your Lovecraft lore probably won’t be too surprised by what is being presented. Regardless, it’s a superbly told story that takes the dark juicy parts – the parts drenched in unfathomable dread, and runs home with it. What is doubly impressive is that this remains consistent throughout the game, all the way to the end. 

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Abscission – Deworming Time

Abscission is an atmospheric Lovecraftian murder mystery with the flavor of film noir detective elements sprinkled on top. Sounds good, right? Well, to a degree it is, at least in the beginning, but sadly the pacing of the game changes for the worse rather quickly. In its favor though, the mystery remains intriguing throughout. So, let’s get into it.

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Stasis: Bone Totem – Atlantean Rumble

What do you get if combine meaty body horror, Lovecraft, and Atlantean mythology sprinkled with Blade RunnerThe Descent, and Alien? Well, you get Stasis: Bone Totem. This is the Brotherhood’s third game in the Stasis franchise – a point & click horror adventure series that doesn’t shy away from showing the macabre and the gruesome in all its glory. So far, so good, and you can read the thoughts of the developers in an interview I made with them here. However, it saddens me to say, that there are some problems with this title. While it maintains the horror in both atmosphere and story, the game falters and stumbles in the feature most critical to gaming: the gameplay.

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Dreams in the Witch House – Rat Trouble

Another day, another Lovecraft-inspired game. However, the difference from other games that tries similar things, is that Dreams in the Witch House actually succeeds at what it tries to do. It got nice atmosphere that feels like it could be part of Lovecraft mythos, and it got interesting gameplay to boot – beyond the traditional point & click stuff. I played the demo last year and was impressed with the game then already, so it makes me happy the full title retains the feeling I got from the demo. Atom Brain Games created something truly special here, and now we can only hope that they continue on this track for the future. But enough of that, what about the story, and how does it play?

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Eternal Darkness: Sanity’s Requiem

Eternal Darkness is a Lovecraft-inspired survival horror from all the way back in 2002. It was made by Silicon Knights and released for Nintendo Gamecube only. However, thanks to emulators (Dolphin in this case), it’s possible for even me to play it without too much trouble. I did try it out when it was released, though, since I borrowed a friend’s Gamecube to play this game specifically and Resident Evil (the remaster). I don’t remember the reason, but I never got very far – I can only assume my focus was on finishing Resident Evil before I had to return the console. Anyway, here we are, and I have just completed Eternal Darkness, and what can I say? It’s a great addition to the genre, even if a bit linear at times. It did feel good to once again have to use tank controls and experience fixed camera angles. It’s kinda ironic because nowadays developers are hell-bent on cinematic experiences, yet, have totally ignored fixed camera angles, which to me personally feels very movie-like. If embraced, it would make their lives much easier since the game director has full control over what you will see and how.

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