[Pathfinder: Wrath of the Righteous DLC] Through the Ashes – Quick Load Edition

Through the Ashes is a stand-alone story DLC for Pathfinder: Wrath of the Righteous, which I have not yet written a review for since I haven’t actually finished it. Trust me, I have tried many times with different kinds of characters. Everything from paladins to druids, but I always seem to hit a wall during my journey through the demon-infested lands. One day I will, though, probably when all expansions have been released for the game – for the complete experience! Some of the content does integrate with the main campaign, so the preferable thing is to experience it all in one glorious take. However, that is for another time, back to the key event.

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XCOM: Chimera Squad – Prepare for Anarchy

Chimera Squad is both a spin-off series of Xcom, and a continuation of the Firaxis Xcom storyline, and overall, I think it’s a great addition to the series, both from a gameplay and story perspective. It’s not without problems, though. While the setting, background lore, and plot of the game are interesting, the characters you play leave much to desire. You see, it suffers from something most modern writing suffers from nowadays – quirky Marvel humor. Yet, it’s tolerable by presenting the story as something serious, it’s just that the tone gets constantly shattered by the quippy and sarcastic characters you are forced to drag along.

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Warbanners – Welcome to Difficultville

This is a weird one. I do enjoy the basics of Warbanners, I find the graphics fine, and the mechanics for the most part intriguing, however, the difficulty is just out of this world. I can appreciate that fact to a certain degree, but the older I get, the less time I have to go full autismo mode like in my younger days. With this, I mean the time it takes for a game to go from challenging to tear-out-your-hair frustrating. This usually ends up with me banging my head against a wall, until the one and only perfect strategy forms. My tolerance for that kind of gameplay is almost gone nowadays. There is a subset of gamers that love this kind of Stalingrad -esque difficulty in their games, and I salute them. Crasleen Games surely has made something for them to dig into, but for the rest of us mere mortals…

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USC: Counterforce – Demo Impressions

USC: Counterforce looks like a game that could be made for me considering its theme – space marines fighting aliens in space. Unfortunately, it is not, and left me rather unimpressed. The demo starts with a tutorial that explains one million and a half things, and it all seems rather complex, however, as soon as you know the controls it’s rather basic. You can argue that the classic X-com game is also rather basic, but what that game does that is missing from USC: Counterforce is simulated systems – like weapon projectiles. This makes Counterforce have more in common with the modern iteration of X-com than the original, which is disappointing and makes for pretty boring gameplay.

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SpellForce: Conquest of Eo – First Impressions

Conquest of Eo is a 4X spinoff of the SpellForce series, and initially, my impression was great. But as it turns out, the game seems to have some serious problems in form of difficulty. The first few hours were awesome. It felt like a nice mix between Age of Wonders and Fallen Enchantress: Legendary Heroes. I was happily building up my heroes and doing some general adventuring when something foul and smelly revealed its head. As it turns out, the circle mages, which are powerful opponents, don’t play by the same rules.

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