Watch Dogs – Who watches the watchers?

I decided to give Watch Dogs another go after playing the DLC Bloodline for Watch Dogs: Legion which has Aiden Pearce as the main lead. Simply, I wanted to know more about him and to see maybe if I had misjudged Aiden, and the game itself. The short of it is… yes! Yes, I had. While it does have some gameplay issues, the story, world-building, and characterization of Aiden are the most interesting parts – that now in retrospect make more sense in the Legion expansion.

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Watch Dogs: Legion – Bloodline

The original Watch Dogs: Legion (Watch Dogs 3) was a bit of a hit or miss. It had serious potential with its sandbox nature of recruiting whoever you wanted off the street to work for your little hacker revolution. However, the implementation wasn’t great. It suffered from weird randomization, like having characters’ looks not matching the voice, massive story issues, and the lack of a central protagonist. The near-future City of London was and still is awesome. It has this cool dystopian feeling to it, with high surveillance and military-esque police patrolling the streets. It got a surprising number of things right. For example, the checkpoint system that now is a reality in London – all for the concerns of the mythical “environment”. All in all, a realistic depiction of the WEF future we all have to look forward to, so what’s not to like? Everyone enjoys a good despair from time to time.

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Assassin’s Creed Mirage – Arabian Nights

The only reason I got this game was the promise of the franchise going back to its roots. While that remains true to a certain degree, it’s not the long-lost promise land of Grandpa’s old-school Assassin’s Creed gameplay. It’s mostly a mix between the original games in the series, and the RPG take on it that started with Assassins Creed Origin. I mostly blame this half-hearted attempt on the engine itself, since Assassin’s Creed Mirage shares that with Origin, Odyssey, and Valhalla. It looks pretty, there is no denying that, but everything that involves the player, as in parkour and the combat feels very floaty, just like in those titles. It has much less of a “simulation” approach than the former games which leads to the setting feeling less grounded and realistic. More on that down below.

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In Cold Blood – Best Served English

In Cold Blood is an adventure/stealth-action/puzzle game made by Revolution Software. I think it can be most likened to Resident Evil of old, and similar titles, going by the tank controls, survival mechanics, and the light inventory management with environmental puzzles. Right up my alley, except I had to play the game with my keyboard, since I couldn’t get the gamepad to work correctly. Not the most pleasant experience, unfortunately, but doable. So, while I do enjoy these old games with archaic controls, In Cold Blood would benefit from a remake, preferably in the Metal Gear Solid 5 engine (Fox engine), if we are allowed to dream.

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Chameleon – Forgotten Stealth

Chameleon is a stealth action game made by the guys behind Hidden & DangerousMafia, and the Vietcong franchise. They were known as Illusion Softworks, and like many game developers from the past, they are no more. The thing that makes Chameleon interesting is that it was only released in Eastern Europe since it didn’t see proper publishing in the West. However, thanks to Internet magic it is now playable for us Westerners. Somewhat. 

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