The Lord of the Rings: The Third Age – Moria Endurance Run

The Lord of the Rings: The Third Age (LOTR: TTA) is truly an epic game, however, it might be for the wrong reasons depending on how you see it. While the game takes you through the whole movie trilogy, which is an epic effort in itself. What makes it truly epic beyond that and anything I have played recently is the amount of fighting you will do. This game isn’t that large if you go by map size, it’s the density of the orc hordes that need to be slaughtered that makes it way bigger than it actually is. With each five to ten steps you take towards your goal, you will have a fight, which makes this title an endurance run without equal. If you are allergic to any form of grinding, or filler encounters, stay far away from LOTR: TTA! If you are not… 

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Onimusha: Warlords – Demons fear the Samurai

Onimusha: Warlords is an action-adventure/survival horror set in feudal Japan, which here, unlike real history is infested with demons and the mindless undead. It was made and released by Capcom back in 2001 for the Playstation 2. I do own the game on that system, but I decided to play it on the computer emulated with PCSX2. I had no trouble at all running it, the only setting I had changed was renderer to software. I played the game with a Playstation 4 controller plugged into the computer, which as usual matched all the in-game prompts and tutorials. In true survival horror fashion, the game has wonderful pre-rendered backgrounds with characters and monsters in 3D. Onimusha also controls like the olden days with tank controls, the sticks on the controller are unused – only the D-pad is used for movement. So, is it any good, and does it work as a survival horror in the veins of Resident Evil?

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Dead Space: Extraction – Extract This!

Dead Space: Extraction is a rail shooter made by Visceral Games. It was released for the Wii, and Playstation 3 a few years ago. Since I don’t own any of these consoles I decided to play it on the PS3 emulator RPCS3 using a PS4 controller plugged into the computer. I had no issues at all, I didn’t even have to configure anything. It worked flawlessly right out of the box with the right buttons being presented on the screen for the tutorial stuff. The performance was also great with no visual glitches. So, while the gameplay isn’t much more than pointing, and pressing buttons to shoot aliens with the occasional reloading action, I got to say I had a grand time the few hours this game lasted.

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Spider-Man: Miles Morales – The Harlem Show

Spider-Man: Miles Morales is a third-person superhero action game by Insomniac Games. It’s a spin-off/sequel to Spider-Man from 2018. I’m not much of a superhero fan – you could actually say I kinda hate the genre for the most part, but that is thanks to the movies. However, I do enjoy a few of the more grounded heroes when they are not connected to some greater absurd universe. Batman, Spider-man, and The Punisher are some of the few I can read, watch and play without feeling too much disgust. I decided to play this after enjoying the 2018 release, and what can I say? Well, like much modern-made stuff, the writing is absolutely abysmal, and it’s probably the most on-the-nose game I have ever played when it comes to its divisive politics, virtue signaling, and general “wokeness”.

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Eternal Darkness: Sanity’s Requiem

Eternal Darkness is a Lovecraft-inspired survival horror from all the way back in 2002. It was made by Silicon Knights and released for Nintendo Gamecube only. However, thanks to emulators (Dolphin in this case), it’s possible for even me to play it without too much trouble. I did try it out when it was released, though, since I borrowed a friend’s Gamecube to play this game specifically and Resident Evil (the remaster). I don’t remember the reason, but I never got very far – I can only assume my focus was on finishing Resident Evil before I had to return the console. Anyway, here we are, and I have just completed Eternal Darkness, and what can I say? It’s a great addition to the genre, even if a bit linear at times. It did feel good to once again have to use tank controls and experience fixed camera angles. It’s kinda ironic because nowadays developers are hell-bent on cinematic experiences, yet, have totally ignored fixed camera angles, which to me personally feels very movie-like. If embraced, it would make their lives much easier since the game director has full control over what you will see and how.

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