Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]

This is a follow-up to the Baldur’s Gate 3 – Third-Person Goodness [mod collection] post, since after playing for a few hours, both in exploration and combat, I have concluded that the default mod settings aren’t working that well for me. This is highly subjective of course, but I thought I would at least share my findings that have fixed the issues I’m having with the default config.

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Baldur’s Gate 3 – Third-Person Goodness [mod collection]

One of the biggest problems I have with Baldur’s Gate 3 is how Larian Studios treats immersion when they have the tools and the visual fidelity to truly make this aspect of the game shine. I’m talking about third-person controls and an overflow of distracting UI elements that can’t be turned off by normal means. For example, the white outline when hovering the mouse over objects like benches, boxes, and so on. Third-person controls can be achieved somewhat by plugging in a controller on the PC, but it’s a horrendous experience since you are stuck with the slow and ugly controller interface. However, with time comes mods, and finally you can play Baldur’s Gate 3 in glorious third-person with keyboard and mouse controls, and it works splendidly. It’s just a shame Larian is too stubborn to do it themself and add it as an option, but as luck will have it, it isn’t too much work to get the good stuff going.

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Brutal AI for OpenXcom Extended

I have been following Brutal AI (version 6.6.3) by the user Xilmi over at OpenXcom for a couple of weeks now, and recently I decided to take the plunge myself with the mods from my own compilation The Ultimate X-com Experience. At first, not much is changed, as this modification only makes changes to the AI, mostly concentrated on battle tactics. However, as soon as I got my first ground battle, the AI improvements showed themselves very quickly.

While I find X-com and the OpenXcom mods fun, the AI has always been on the more “predictable” side (to be nice), and this is regardless of the mods I have tried. Brutal AI changes all this, and apparently, it works with all modifications from the get-go, which is very impressive. 

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The Ultimate X-com Experience

There is a way to improve the legendary campaign of X-com without changing too much of the original experience. It works as an enchantment rather than an actual conversion, a bit like what the community patch 1.3 have done for Jagged Alliance 2. Now, I’m not saying my changes/mods, or the main mod itself is on the same level as that patch, but it’s based on the same principles. So, welcome to my take on the ultimate X-com experience!

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[Arma 3 mod] Mega Immersion Collection

After many hours of testing, sweating, and cursing, I think I have finally managed to compile a pretty damn good collection of mods that will increase the immersion by at least 74%. It is proven, trust me. It should work with most custom campaigns, the main official campaign actually, and that is very good since that was the intent from the start – to improve the stuff already created that is! You can find the collection of mods in the link below, but here on this page I will go through them all and explain what they do, and why you want them if you are an immersion freak like I am.

You will find a link to the mods here, on my STEAM-colliection page: Sweet immersion for the masses!

So, let us start. I will list it how it is listed on the collection page.

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