Swordhaven: Iron Conspiracy is a go!

Oh yeah, baby! I’m a bit late to the party, but it seems the AtomTeam made it. Swordhaven is fully financed through Kickstarter with about 67 hours to go from the posting of this article. I noticed that they already managed to hit one stretch goal – a player base. Not sure how excited I am about that particular addition since most RPGs that have some kind of home usually feel a bit undercooked. However, I’m glad to see they are making a few more bucks on top of what they wanted. Now to see if they can reach the next stretch goal – Cursed City. Which I have to admit sounds much more enticing, maybe because I live in one in real life. Who knows? Anyway, I’m happy to see they made it. Now the eternal wait begins.

2024, the year of X-com-likes

The X-com genre hasn’t exactly been dead, so I can’t say 2024 is the year it will make a glorious comeback, but hot damn, there sure are a lot of games coming out in the genre making it somewhat of an event. For X-com aficionados the world over it’s going to be a very busy year with a lot of turn-based tactical combat and the building of bases. Now, I can’t say for certain that all these titles will come out this year, but the prognoses are looking good for many of the games. I will list the games under three categories. Games that are set for a 2024 release (according to Steam), games with a more unclear release, and then games that are out already. Here we go!

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Dragon’s Dogma 2 (Quick Impressions)

The first Dragon’s Dogma was a real gem. I played it first on the Xbox 360, but the performance was abysmal on that console. It ruined the experience back then, which led to me never finishing it. However, the Steam release that came many years later saved it and showed me the true potential of the game. It had a few quirks and faults, but overall, it was a fun and pretty unique experience. Especially the pawn system. So, with Dragon’s Dogma 2 coming out, I couldn’t help but get it on release.

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King Arthur: Knight’s Tale – Half of a Review

King Arthur: Knight’s Tale is a turn-based tactical RPG by NeocoreGames. Think medieval nuXcom, with all that that includes, like boardgame rules, cover mechanics, and so on. This to the background of the legendary tale of King Arthur, but with a twist. While this sounds good on paper, and to a part it really is, as I see it, the game has some clear issues – hence the “half of a review”. I will explain. 

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