This is a weird one. I do enjoy the basics of Warbanners, I find the graphics fine, and the mechanics for the most part intriguing, however, the difficulty is just out of this world. I can appreciate that fact to a certain degree, but the older I get, the less time I have to go full autismo mode like in my younger days. With this, I mean the time it takes for a game to go from challenging to tear-out-your-hair frustrating. This usually ends up with me banging my head against a wall, until the one and only perfect strategy forms. My tolerance for that kind of gameplay is almost gone nowadays. There is a subset of gamers that love this kind of Stalingrad -esque difficulty in their games, and I salute them. Crasleen Games surely has made something for them to dig into, but for the rest of us mere mortals…
Continue reading “Warbanners – Welcome to Difficultville”Category: Strategy
When it’s time to bring out your inner Rommel
SpellForce: Conquest of Eo – First Impressions
Conquest of Eo is a 4X spinoff of the SpellForce series, and initially, my impression was great. But as it turns out, the game seems to have some serious problems in form of difficulty. The first few hours were awesome. It felt like a nice mix between Age of Wonders and Fallen Enchantress: Legendary Heroes. I was happily building up my heroes and doing some general adventuring when something foul and smelly revealed its head. As it turns out, the circle mages, which are powerful opponents, don’t play by the same rules.
Continue reading “SpellForce: Conquest of Eo – First Impressions”Iron Marines – Copper Bullets
Iron Marines is both a casual and a hardcore experience at the same time. Yes, I know, it sounds weird, but it really is. The presentation and everything around that screams welcome to casual Ville – stay a while for an easy time. However, if you play on “hard” (which I did) the experience is anything less. The developers behind the game are Ironhide Game Studio and are known for their awesome series of tower defense game series Kingdom Rush. This is their first venture into the RTS genre, and it’s not a bad first try, but it comes with some frustration. I had a good time in general, especially for only 5 bucks spent on it, but I think the last area of the campaign was a mistake. As it usually goes, later areas are harder and require more from you, and I got nothing against that. However, the devs made the game harder through frustration, that in my opinion ruins the fun of playing an RTS – to actually kill stuff. You see, instead of making the enemies harder, now each dead unit heals another, and it has the effect of being the worst case of HP bloat I have ever seen – particularly going from one campaign section to another… It was like night and day, and it drained all the fun I was having in one go.
Continue reading “Iron Marines – Copper Bullets”Halo Wars – The Need For War
Halo Wars was initially an Xbox 360-exclusive real-time strategy game, but for some years now it has been out for PC. While it’s an RTS in the classical sense, it is designed around being played with a controller, which could be considered one of the worst heresy when it comes to this genre. And I would agree if it was made for PC this way from the start, but as it is (and since I have played it on the 360 before) the controls work well considering. There is keyboard and mouse support for the PC version, but I’m set in my ways and used a controller this time around again. Before we start the review for real, I just want to clarify that this is one of my modern cozy go-to games when I want a relaxing RTS fix, so this review will be fairly biased in favor of it, even if I recognize it has faults. Halo Wars was made by Ensemble Studios, and it’s one of the last games they made, so while I love this title, it is a bittersweet feeling playing it.
Continue reading “Halo Wars – The Need For War”Manor Lords – Demo Impressions
Manor Lords is a village/city builder by Slavic Magic, and going by the demo it is showing great promise. It’s basically Kingdom Come: Deliverance but as a builder. The theme, setting, and even graphics are very similar. Now, the demo is pretty darn buggy, since it’s pre-EA, pre-alpha even (I hope). That is expected, though, so it’s not something I hold against the game in its current state. However, stuff that works, feels and looks good. It got the classic builder stuff that we all are used to now, but its focus on authenticity, and the realistic “slowness” of things make the title interesting to me. The focus on simulation over raw gameplay is what stands out. Which also has the effect of slowing down the game, making it a more relaxing experience, especially in combination with the fabulous music.
Continue reading “Manor Lords – Demo Impressions”