Warcraft II: Remastered – Orc Fest [Review]

Put on your troll-skin boots—it’s time to return to Azeroth, where the orcs are once again restless and in need of a lesson in etiquette. While Warcraft II: Remastered has seen a little more effort put into it than Warcraft I: Remastered, it still suffers from the same issue: cheap AI slop, masquerading as improvements. Now, to be fair, it runs better and much smoother than the original (I tried), but the new visuals and the upscaled CGI cutscenes are of poor quality. This means that the only part you pay for is the increased performance, as everything besides that is worse, or on the same level as the original.

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Warcraft I: Remastered – My liege? [Review]

I decided that I wanted to experience the canonical storyline of Warcraft up until World of Warcraft. Where else to start than the beginning with the first RTS game in this legendary franchise. Now, I’m not playing the original release, but a remaster simply called Warcraft I: Remastered—made by Blizzard themselves. While it left me with a disjointed feeling towards its presentation, it’s probably the best way to play the original campaign. Many mechanics have been made modern in terms of gameplay, like being able to select larger groups, and hot-key support. 

However, as mentioned, the presentation is questionable at best, with the “improved” graphics seemingly only getting a cheap AI upscaling instead of genuine care to keep the aesthetics and feel of the original game. So, is the remaster worth the trouble, or does it undermine its own legacy?

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WarCraft Adventures: Lord of the Clans – Green and Mean [Review]

After many years of indecision, it was finally time to try the unreleased version of WarCraft Adventures: Lord of the Clans. It’s one of the games that made my Top 10 Saddest Game Cancellations, but it’s part of a rarity of cancelled games that’s actually playable with a complete story—thanks to having its beta leaked. The ever great modders and tinkerers of the PC gaming scene have restored it to a playable version, which is how I now got to ultimately play it. So, is it a long-lost tragedy that should have been released, or was it the right decision by Blizzard to drop it? Read and find out!

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Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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The Many Sins of House Ocampo [Trailer]

The Many Sins of House Ocampo looks to be another exciting upcoming point-and-click adventure mystery, made in the style of glorious pixel art. What gets me about the trailer, beyond the captivating visual style, is the oppressive vibe it gives me—especially through the music. It’s loud and ominous, giving me the impression that this will be a deep dive into the occult (with a hint of madness).

The old-timey occult stuff that curses families and the land bound to the family name for centuries—where the mere mention gives shivers down people’s spines. Well, that’s what I hope for, anyway. There is no mention of any release date, unfortunately. But I think a 2026 release is not impossible. Check the trailer after the click.

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