One Day – Two Releases

Today is a busy day, since the personally hyped turn-based Xcom-like Star Wars: Zero Company is being released. I have avoided reading and watching reviews, as I don’t want anything spoiled, but at a glance, things are looking good. The only definite sad thing I know about the release is that the devs will not support mods officially, which is a baffling decision considering the genre. We will see how that turns out, but it probably means they have a lot of DLCs they want to sell down the line. I just hope it’s gameplay and story stuff and not only a cosmetic onslaught—if that is the case. The second release is…

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Crypts Of Carith – Demo Impressions

Since we are on a blobber roll, why not try another one! And this time we are playing the Crypts Of Carith demo, a turn-based blobber made by a solo developer. Right off the bat, I can say that this game certainly tickles the dungeon-crawling itch. The visuals do not impress me much, as it frankly looks a bit drab and empty. Yet the gameplay, which is based on some kind of ruleset akin to Dungeons and Dragons, made me feel right at home with the combat and dice rolls. 

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Splinter Cell: Conviction – Sam Going Loco [Review]

The one Splinter Cell game that, in my opinion, got the most flak. Not totally undeserved, but perhaps the critique was a tad harsh back when it was released. People wanted more of the slow, duct-crawling stealth kind. Instead, we got commando Sam Fisher, who has no problem with murdering people to the left and right for the slightest of reasons. This felt off with a lot of people. However, I think Splinter Cell: Conviction fits perfectly in the Splinter Cell lore. Sam is a loose cannon, and without anyone guiding his actions—he is just a brutal killer, especially when fueled by vengeful revenge. Having Sam go crazy with bloodlust, makes narrative sense in the grand story of Splinter Cell.

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Dverghold – Dwarf Digging [Early Access Impressions]

If I got a coin every time the dwarves dug too greedily, I would have zero coins, since they would nick them too. This will not be a full review of Dverghold, since this Early Access release is far from finished. And I don’t mean buggy, as it’s actually very polished and stable, but there are camp followers that should serve a role but offer nothing at the moment. This means that I’d rather stop now and wait for the complete experience instead of spoiling the game piecemeal. Even so, let’s go over my impression of this EA release!

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Critical Shift – Playtest Impressions

One thing that’s common now is to base your game on SCP, especially if you want mystery, and instantly want to set the tone of what’s to come. Critical Shift leans into SCP something fierce, being the game that feels the most similar—without actually being set in that universe. At least, that’s the impression I’m getting from the three missions in the playtest. 

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