One Day – Two Releases

Today is a busy day, since the personally hyped turn-based Xcom-like Star Wars: Zero Company is being released. I have avoided reading and watching reviews, as I don’t want anything spoiled, but at a glance, things are looking good. The only definite sad thing I know about the release is that the devs will not support mods officially, which is a baffling decision considering the genre. We will see how that turns out, but it probably means they have a lot of DLCs they want to sell down the line. I just hope it’s gameplay and story stuff and not only a cosmetic onslaught—if that is the case. The second release is…

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Star Wars Games Are Best When They Let the Weird Jobs Matter [Guest Article]

Star Wars games have always had one very obvious problem.

The Jedi are standing right there.

They have laser swords. They have magic space instincts. They get dramatic robes, ancient temples, moral crises, and the sort of destiny speeches that make everyone else in the galaxy quietly check their schedule and wonder whether they still have to pay rent.

So naturally, a lot of Star Wars games end up orbiting the Jedi fantasy. And fair enough. When it works, it works. Jedi Knight, Jedi Outcast, Jedi: Fallen Order, and Jedi: Survivor all understand that swinging a lightsaber around while the galaxy collapses is, scientifically speaking, quite fun.

But the strange truth is this: Star Wars games are often at their best when they let someone else have the controls.

Not the chosen one. Not the last hope. Not the robed person in the middle of the poster.

The bounty hunter. The clone commando. The pilot. The smuggler. The soldier. The mercenary. The doomed fool in a cockpit wondering why the Empire brought that many TIE fighters.

That is where Star Wars games get interesting.

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Star Wars: Republic Commando Intro Remake [Animation]

I’m a bit ambivalent when it comes to game remakes, since it’s mostly old hat, with a new, “supposedly” improved skin. However, if there’s one game that would probably benefit from a remake, it’s Star Wars: Republic Commando—if it were more than just a surface-level improvement, that is. It could use an upgrade in mechanics and especially in size, since it feels overly cramped in places where it shouldn’t. Sadly, the video by Oleksandr Maziura is just that: only a video—but he provides a great visualization of what a remake could have looked like if we lived in a better timeline. Video after the click!

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