Dverghold – Dwarf Digging [Early Access Impressions]

If I got a coin every time the dwarves dug too greedily, I would have zero coins, since they would nick them too. This will not be a full review of Dverghold, since this Early Access release is far from finished. And I don’t mean buggy, as it’s actually very polished and stable, but there are camp followers that should serve a role but offer nothing at the moment. This means that I’d rather stop now and wait for the complete experience instead of spoiling the game piecemeal. Even so, let’s go over my impression of this EA release!

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Dverghold – Early Access Out Now!

As most of us know, the dwarves in their greed can’t help but dig a little too deep—usually unearthing something foul that soon thereafter becomes a plague for everyone. Dverghold is no different, with you answering the call for massive underground cleanup. In other words, Dverghold is out in Early Access, with its first four dungeon levels to be explored. It’s a turn-based blobber, and when I tried the demo, I came to enjoy it a lot. 

I’m hesitant about Early Access games nowadays, but Dverghold feels like a sure bet if you like these types of (rare) games. It’s incredibly cheap too, coming out to 13.16 euros for me, with a current 15% discount. So, go get it! Release trailer after the jump. 

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Dverghold – Demo Impressions

Christmas must have come early this year, because here is yet another turn-based blobber on a grid. And just like the demo of Underkeep, the Dverghold demo is excellent too—landing right between feeling genuinely old-school and modern in the form of UI and snappiness. There doesn’t seem to be a way to create custom party members, which is a bit of a bummer. However, I understand the design decision, as it seems death is permanent. Meaning that the run will continue, even in defeat, as long as you have recruits for your dungeon diving gang back at base.

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The Fall of the Dungeon Guardians – A Quick Look

I have not finished The Fall of the Dungeon Guardians yet, so this won’t be a proper review. I have a feeling it’s going to take me a long while to do so, but I already want to give my thoughts / praise for the game. I have made it halfway through so far, and it has been a blast. It’s also incredibly brutal occasionally. I can easily say that I overvalued my abilities of succeeding in old-school RPGs (going by the mechanics). I started on “hard”, with me quickly being put in my place. However, it’s in no way impossible, and it’s actually not that advanced – it’s just a good challenge. 

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