Urban Strife – 1.0 Release is Imminent!

After ten years of development and a few years in Early Access, it’s finally time for Urban Strife to hit the 1.0 release on the 14th. Now, while I was pretty harsh toward the game in my Early Access Impressions article, I saw great potential in the title. So it’s with some excitement I await the release tomorrow. Have things been improved?

One of the big reasons for my scathing review was the weak writing, but I might be in luck, as it seems they hired an English-speaking veteran narrative designer to go over the dialogue. Check the release video after the jump, and a quote from one of the devs I picked up on RPG Codex. It comes with curious insight about the development and somewhat somber expectations. 

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Urban Strife – Early Access Impressions

What is better than starting the new year with some zombie slaughtering? Many things to be fair, but beggars can’t be choosers, right? So zombie massacring it is! Urban Strife can best be compared to Dead State, as both games are turn-based tactics and follow the same premise: endure the zombie apocalypse with a ragtag group of hardened survivors. Dead State is a great game, but it came with some unfortunately tedious turn-based combat that at times turned the game to a slog. My main hope here, seeing as the combat is more in line with Jagged Alliance 2, was that Urban Strife would take the number one place as THE tactical zombie survivor game. And well, while I think the fighting is good, and much improved over Dead State, much of the other things feels lacking.

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White Pond Games (Urban Strife) – Interview

The isometric turn-based tactical game, Urban Strife, is one of my most anticipated upcoming games this year. It’s basically Jagged Alliance 2, with updated 3D graphics, set in the zombie apocalypse. So, what’s not to like? It’s made by the Romanian studio White Pond Games, and I managed to score an interview with the crew over e-mail. Down below, you can read some hopefully interesting tidbits about this upcoming title!

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