Warhounds – An Oddity [Trailer]

Watched a trailer for an upcoming tactical turn-based game called Warhounds, and it was a strange experience, because I could swear I have played this before. And well, I have, as Warhounds seems to be a Western release of the game SPARTA 2035, which I liked when testing out the demo. For some reason, though, the Steam page for the game now shows an error message.

The Russians on Steam don’t seem too happy about this, as they think SPARTA 2035 has been abandon in favor of Warhounds. But according to one of the developers, there is no reason for them to worry, who also says:

[Google Translate]Greetings! Warhounds is based on the game Sparta 2035. Sparta is a game for the local CIS market, available only in Russian. Warhounds is a global game with redesigned characters, a multitude of new features, updated balance, full English voiceover, and a number of significant plot changes.”

That explains the issue, but is this where we are now, two separate games, depending on market/culture, or is it just a re-release—who knows? I don’t see why SPARTA 2035 couldn’t be released as it was. Anyhow, trailer after the jump!

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Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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Swordhaven: Iron Conspiracy – Side-quests or Die! [Review]

Welcome to AtomTeam’s third RPG: Swordhaven: Iron Conspiracy. If you have played any of their former projects, like ATOM RPG: Post-apocalyptic indie game, or ATOM RPG Trudograd, you know what to expect here. It’s essentially the same type of roleplaying experience—created in the same engine, following the established structure, and gameplay mechanics they created. However, this time they are ditching the radiated wasteland for a lush low-fantasy medieval world, where the sword rules instead of the rifle.

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Iron Tower’s future plans [Part III]

Iron Tower is back with another post with information about their latest RPG project. You can read it here on Steam. While development is still up in the air, thanks to the financial difficulties after releasing Colony Ship: A Post-Earth Role Playing Game—things are looking better. The chance of seeing the game actually being made has gone up from 50/50 to 70/30 in their favor. This is good, of course, but it’s not without issues, with the biggest being from a question made by user Frenzin on RPG Codex regarding animations:

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MENACE [Full cinematic trailer]

When Overhype Studios released the demo for Menace, they also dropped a small teaser that showed off the brutality of their created world—in part. Well, fret no more, the full length trailer is here, and it’s awesome (as expected). Sadly, it isn’t that much longer than the teaser, but it adds context to what we saw earlier. 

Two noticeable things here. The sludge that grabs a dead (or wounded) marine around the one-minute mark looks really nasty and terrifying. I foresee grotesque body-horror in the future! Also, note to self, avoid everything slimy and bubbling. Then the second thing comes at about one and a half minute in—and it’s a damn Terminator machine, directly manifested from my “future wars” nightmares. Wow! Talk about the unexpected, and it looks like what the title of the game indicates: Menacing! Check out the cool trailer after the jump.

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