Stellar Tactics – Also coming soon!

Xenonauts 2 isn’t the only sci-fi title coming out of early access, with Stellar Tactics taking the lead with a release this month—the 30th. Now, these two games coming out together, after both seemingly spending a lifetime in early access limbo, is a very nice surprise for us turn-based aficionados. It will surely liven up the spring months for us gaming nerds. Sure, going outside to feel the sun warming our cheeks, and having the cool wind caressing our hair are pleasant after months of harsh winter, but aliens, man! We have nasty aliens to defeat—Earth needs us, or in the case of Stellar Tactics: our ship and mercenary pals. Either way, it’s going to be an interesting time, as both games are big with lots of different sandbox elements. Check the 1.0 trailer after the jump!

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Xenonauts 2 – Release date set!

Finally, Xenonauts 2 has a set release date and will be this year: 2nd of April, to be exact. So, not far off at all—less than a month, actually. I hope it’s a great financial success, since if it is, expansions will be worked on. Don’t quote me on that, though, as it’s anecdotal at best. But I can swear I read Chris (main dev) mentioning it in a forum post about the future of the game. I’m really curious what an expansion would look like, so please: buy the game in droves, people! The 1.0 trailer is also out, watch it after the click.

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NORSE: Oath of Blood – Viking Retribution [Review]

The Viking saga NORSE: Oath of Blood is here, and it’s primarily a bitter tale of revenge—fitting for the historical theme of the game. When I tried the demo, I came to like it, but it was clear to me that it needed a lot of polish and optimization. Did they succeed? Not quite, in any real sense to be totally honest. I was expecting a Viking X-com, but instead got a very linear experience with a heavy focus on narrative and cutscenes.

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Dverghold – Demo Impressions

Christmas must have come early this year, because here is yet another turn-based blobber on a grid. And just like the demo of Underkeep, the Dverghold demo is excellent too—landing right between feeling genuinely old-school and modern in the form of UI and snappiness. There doesn’t seem to be a way to create custom party members, which is a bit of a bummer. However, I understand the design decision, as it seems death is permanent. Meaning that the run will continue, even in defeat, as long as you have recruits for your dungeon diving gang back at base.

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