Call of the Sea – Impressions

This will not be a full review since I didn’t finish it, so this will be more of an impression/take on the early parts of the game. Call of the Sea is a puzzle, point & click adventure by the developers Out of the Blue. By typical modern first-person puzzle design, it’s a walking simulator to at least 70% of the gameplay, with the remaining 30% consisting of pressing buttons. I don’t have anything against it per se, so don’t take this aspect as a negative for my unlike of the game, it was just something with this title that put me off it.

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The Ultimate X-com Experience

Yes, there is a way to improve the legendary campaign of X-com without changing too much of the original experience. It works as an enchantment rather than an actual conversion, a bit like what the community patch 1.3 have done for Jagged Alliance 2. Now, I’m not saying my changes/mods, or the main mod itself is on the same level as that patch, but it’s based on the same principles. So, welcome to my take on the ultimate X-com experience!

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Archrebel: Tactics – Upcoming X-com-like

Archrebel Tactics is an upcoming turn-based tactical game made by Fernando Pereira. It’s based on Rebelstar released all the way back in 1986 – hence the retro graphics! Still, going by the presentation video it looks to have a modern flair to it, effects are very fluid and sweet looking. Just check out the acid spittle from giant bugs!

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[Arma 3 mod] Mega Immersion Collection!

After many hours of testing, sweating, and cursing, I think I have finally managed to compile a pretty damn good collection of mods that will increase the immersion by at least 74%. It is proven, trust me. It should work with most custom campaigns, the main official campaign actually, and that is very good since that was the intent from the start – to improve the stuff already created that is! You can find the collection of mods in the link below, but here on this page I will go through them all and explain what they do, and why you want them if you are an immersion freak like I am.

Sweet immersion for the masses!

So, let us start. I will list it how it is listed on the STEAM-collection page.

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Phoenix Point – It Came From the Sea

When Julian Gollop announced he would be making a spiritual sequel to X-com, there was much rejoicing. Unfortunately, the game that followed was lined with controversies like – changing the art style from gritty post-apocalypse to nuXcom-inspired science-fiction with oversized shoulder pauldrons. Dumping the open platform release for EPIC store exclusivity, while simultaneously insulting the Kickstarter base that their investment meant nothing now with EPIC backing them financially. Yeah, it was not a great start, that even had me cancel my pledge…

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