Close Encounters

I played some more Xenonauts 2, even though I have said to myself that I won’t touch it until milestone 5. It’s just too much fun when you are in the mood for some X-com-like action, but don’t want to go full autism mode. Anyway, I decided to try the zoom function a bit, and boy. There are so many details that go missing when you play at the default perspective. The models of the units, and the environment are very elaborate with markings of uniforms, detailed faces of humans, and alien features that you otherwise wouldn’t see, or take notice of. Here is an example of the fine texture work:

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Xenonauts 2 [Early Access] – Round Four

I said I wasn’t going to play Xenonauts 2 in Early Access (Experimental) anymore, yet, here I am. Milestone 3 was recently released, which increased the playable days from 180 to 260. However, I didn’t experience too much new stuff, unfortunately. What I did get to experience though, was the improved AI. And well…

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Chris England [Goldhawk Interactive] (Xenonauts) – Interview

Merry Christmas to us all, because here is the legendary Chris England to answer a few questions for us about the development of the Xenonauts franchise. As probably most of you know, Chris England with his company Goldhawk Interactive created the great X-com inspired Xenonauts (read my review here). The sequel Xenonauts 2 is currently under full production in Early Access over at Steam & GOG, and it’s looking good too. It’s expected to be released sometime next year (read my latest impressions here).

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