Bloodgrounds – Demo Impressions

What is better than to test your mettle in the warm arena sand, beneath the scorching Mediterranean sun! Well, to do it in a fantasy setting of both Roman and Greek mythology. So, it’s not only men and women equipped with gladiuses you have to fear. It’s Minotaurs and magic-users as well, among many other creatures of legend. A bloody good time will be had—in both senses. Welcome to Bloodgrounds!

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Hell is Us – Demons of Boredom [Early (Final) Thoughts]

This is not a full review of Hell is Us, since I haven’t completed the game, but I felt I had to give my opinion on what I have played so far. Now, when I tried the demo, I got impressed, despite the large sword-anime antics, which is something I’m allergic to for the most part. Even so, the story felt mysterious, and the world, while being fairly large with plenty of areas to seek out, still felt tightly designed with an enjoyable dungeon to tackle at your own pace. I thought the full game would follow this premise, but so far, that’s not so.

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My Top 10 ZOMBIE games on PC

Ah, zombies! The most overused modern monster in any medium. Despite that, I can’t get enough of the zombie apocalypse. However, in my opinion, most creators miss the mark by turning their projects into mindless zombie slaughters, without any of the famous tension or civilization-ending dread from the Romero days. Yet, there are some titles that headshot their way to great atmosphere and storytelling!

So, here are my Top 10 Zombie Games for PC.

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Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

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