Shadow of the Road – Demo Impressions

The demon fears the samurai, like most other living things that are allergic to katana strikes aimed at the gut. Shadow of the Road is another unexpectedly fun RPG demo with turn-based gameplay, set in an intriguing medieval Japanese setting—local mythology and demons included. The only thing that had me confused was how the turn order worked, as it constantly shifted around during play. But I think I got the hang of it (somewhat) nearing the end of the demo.

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Star Trek: Voyager – Across the Unknown – Demo Impressions

My first impression of the Star Trek: Voyager – Across the Unknown demo wasn’t too great, as it felt more like a proof of concept, than an actual slice of the game. No voice-acting, and everything seemed to have a cheap “visual novel” kind of design, with very little input from you required to do anything. But after the tutorial let go of my hand, I started to see the potential of this title. Now, for the decision-making, and story it never really leaves the visual novel phase, but as a complete package, I’m captivated regardless. And that is largely thanks to the ship management, exploration mechanics and how crew skills play into your judgments, and success.

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NORSE: Oath of Blood – Demo Impressions

NORSE: Oath of Blood I have followed for a while, so this demo didn’t take me by surprise like Of Ash and Steel. However, the demo by itself is a surprise in how entertaining it felt, especially going by the atmosphere, writing, and the satisfying turn-based combat. A prerequisite is that you must like Vikings, as the setting is supposed to be as authentic as possible to them, according to the developers. No monsters, dragons, or zombies this time around, yet murderous slavers, and lunatic forest hermits can be unsettling enough!

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Aladdin – Arabian Nights [Review]

Sometimes you just want to play something truly nostalgic, and what better way to scratch that itch, than firing up the old Super Nintendo emulator for some platforming in Aladdin. I know I’m waltzing into dangerous territory here, since I’ve heard that Nintendo fans can be very passionate. For those, I just want to say: show mercy. I’m no expert in retro-gaming intricacies, but from playing Aladdin, I learned that it’s a damn fine title. And it felt like a perfect platformer for someone not used to these old-school games—not too hard, yet, still challenging without being frustrating. 

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Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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