NORSE: Oath of Blood – Demo Impressions

NORSE: Oath of Blood I have followed for a while, so this demo didn’t take me by surprise like Of Ash and Steel. However, the demo by itself is a surprise in how entertaining it felt, especially going by the atmosphere, writing, and the satisfying turn-based combat. A prerequisite is that you must like Vikings, as the setting is supposed to be as authentic as possible to them, according to the developers. No monsters, dragons, or zombies this time around, yet murderous slavers, and lunatic forest hermits can be unsettling enough!

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Of Ash and Steel – Demo Impressions

It’s rare, but sometimes it happens. That rare stumble upon a game that both has a fantastic demo, and a release date not set in the far future of 2035. Of Ash and Steel is this game, and after giving it three hours, I couldn’t help but give it two thumbs up! It’s an old-school RPG in the form of Risen—and trust me, I did the test. I swung my sword at the back of my host as thanks for nursing me back from death, and he promptly kicked my ass. But see, he didn’t kill me, he just knocked me out, called me something foul and took my bow as compensation. If that isn’t old-school “living-world” mechanics, I don’t know what is!

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Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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Bloodgrounds – Demo Impressions

What is better than to test your mettle in the warm arena sand, beneath the scorching Mediterranean sun! Well, to do it in a fantasy setting of both Roman and Greek mythology. So, it’s not only men and women equipped with gladiuses you have to fear. It’s Minotaurs and magic-users as well, among many other creatures of legend. A bloody good time will be had—in both senses. Welcome to Bloodgrounds!

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Sword Hero demo – Success and future

It seems the Sword Hero demo was met with a lot of positivity by the public, which makes me happy, as the potential here for a solid action/rpg is huge. The developer has some interesting plans for the future. I thought the Kickstarter would be next on the list, but it isn’t. Work on the Alpha build takes priority, to have something more substantial for the Alpha backers when it releases. This means that the Kickstarter won’t launch until next year, January. Some time until then, in other words.

It makes sense, though, but I was sure the demo was the one showcase for Kickstarter. However, it doesn’t matter that much to me, beyond that it was a success. It would have been a waste to see all that potential run out into the sand. If you want to see his roadmap for the future, I have linked a picture after the jump! 

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