Archaelund – Early Access Impressions

Recently Archaelund came out in Early Access, and being the starved RPG nerd that I am, I decided to buy it with full knowledge that it won’t be completed until at least the year 2025… or was it 2026? Either way, the game is far away from being finished, but even in this early stage, it shows promise and a solid foundation for the future. I also want to point out, that this is being made by a solo developer, which is impressive by itself. Let’s get into it.

Continue reading “Archaelund – Early Access Impressions”

Largo Winch: Empire Under Threat – The Life of a Billionaire Playboy

Franchises can be odd on a personal level. How huge pieces of fiction can exist right under your nose for years in obscurity, without you ever noticing them, even if the genre fits your taste. Largo Winch is one of those franchises to me. Before Largo Winch – Empire Under Threat, I had never heard about this anti-corruption-fighting billionaire. It’s a name that has spawned both movies and games (as you can tell), from its humble beginnings as a comic from Belgium. So, what is it, and is it any good? Well, good might be stretching it, but I found the title charming. However, you must have a fondness for puzzles and point-and-click adventure gaming, even if the game includes combat segments. Let’s get into it.

Continue reading “Largo Winch: Empire Under Threat – The Life of a Billionaire Playboy”

Colony Ship – A few thoughts

I’m sorry for teasing a review like this, but as it is, I’m not sure there will be one. See, this game is just not made for me, at all. If it was a CYOA (Choose Your Own Adventure) instead of being classified as an RPG, I wouldn’t have any problems with the game. However, it isn’t. Colony Ship is much like Iron Tower Studios’ former game The Age of Decadence – in that it’s very rigid when it comes to class building, progression, and skill checks. Maybe less so, but the fundamental game design remains the same. An additional note to this article that should be regarded; Don’t treat this piece as a final critique, as I don’t know if any of my observations change for the better later in the game. These are just my initial observations and thoughts.

Continue reading “Colony Ship – A few thoughts”

Chris England [Goldhawk Interactive] (Xenonauts) – Interview

Merry Christmas to us all, because here is the legendary Chris England to answer a few questions for us about the development of the Xenonauts franchise. As probably most of you know, Chris England with his company Goldhawk Interactive created the great X-com inspired Xenonauts (read my review here). The sequel Xenonauts 2 is currently under full production in Early Access over at Steam & GOG, and it’s looking good too. It’s expected to be released sometime next year (read my latest impressions here).

Continue reading “Chris England [Goldhawk Interactive] (Xenonauts) – Interview”

Pathfinder: Wrath of the Righteous [DLC] The Lord of Nothing – Prepare to be Drained

Finally, The Lord of Nothing expansion is here! It’s the direct continuation of the storyline from Through the Ashes. That DLC had a pretty interesting tale about a group of ragtag survivors of the apocalyptic demonic attack on Kenabres. However, not very surprising it ended on a giant icy cliffhanger, which we will get to see the end to here. Through the Ashes felt smaller, while still being part of the bigger picture, aka the main game. That aspect made it unique. So, the question stands – how does The Lord of Nothing fare comparable and does it have a satisfying conclusion to the story?

Continue reading “Pathfinder: Wrath of the Righteous [DLC] The Lord of Nothing – Prepare to be Drained”