Syndicate – Corporate Assassin [Review]

Syndicate is the 3D visualization in the form of a first-person-shooter and reboot of the classic game from 1993 with the same name. While I think Starbreeze (the devs) managed to capture cyberpunk aesthetics and the dystopian corporate warfare, the story could have been a lot better. It’s somewhat disappointing, considering the rich setting the game has to pick from. What’s much better is the gameplay. However, this part is not without problems either, even if it’s fun. Before diving into the story and gameplay details, we will have to go over some technical hurdles!

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MENACE [Full cinematic trailer]

When Overhype Studios released the demo for Menace, they also dropped a small teaser that showed off the brutality of their created world—in part. Well, fret no more, the full length trailer is here, and it’s awesome (as expected). Sadly, it isn’t that much longer than the teaser, but it adds context to what we saw earlier. 

Two noticeable things here. The sludge that grabs a dead (or wounded) marine around the one-minute mark looks really nasty and terrifying. I foresee grotesque body-horror in the future! Also, note to self, avoid everything slimy and bubbling. Then the second thing comes at about one and a half minute in—and it’s a damn Terminator machine, directly manifested from my “future wars” nightmares. Wow! Talk about the unexpected, and it looks like what the title of the game indicates: Menacing! Check out the cool trailer after the jump.

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UnderRail 2: Infusion [Lands on Steam]

UnderRail 2: Infusion finally gets a Steam page, which I assume means a release is imminent. With imminent, I mean, five to ten years. Because if it’s something the developer, Stygian Software, are not known for: It’s speed. Jokes aside, the game is looking great. Just check out that juicy trailer (is that ragdoll effects?), and the GIFs presented on the store page. The crafting system looks like something else, both visually and mechanically. I know I’m going to spend a lot of time on that, tweaking my gun until perfect killing potential is achieved. 

What I noticed is that the title got “2” now. I might be behind on the lore here, but I thought Infusion was going to be a spin-off, and not a true sequel. This is new information to me. A sequel comes with somewhat bigger expectations, but I don’t doubt that Stygian is up to the task! Release date is set to “to be announced”, so probably a while out. Yet, it certainly feels closer than before!

Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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Cyber Knights: Flashpoint – Impressions (semi-review)

Now, after spending about 30 hours in the deadly cyberpunk world of Cyber Knights: Flashpoint, I’m ready to write some impressions. I would rather do a full-blooded review, per usual, but the game is not complete, even after being released as 1.0. Call me autistic, but I think this should mean something, especially in this world of gaming when dubious Early Access releases are very common. I’m not calling Cyber Knights: Flashpoint “dubious”, far from it. Yet, it doesn’t change the fact that it was released unfinished, as I will show in screenshots after the jump. Other than that, it’s a good title for anyone who enjoys X-com-like games. 

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Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

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