Dverghold – Demo Impressions

Christmas must have come early this year, because here is yet another turn-based blobber on a grid. And just like the demo of Underkeep, the Dverghold demo is excellent too—landing right between feeling genuinely old-school and modern in the form of UI and snappiness. There doesn’t seem to be a way to create custom party members, which is a bit of a bummer. However, I understand the design decision, as it seems death is permanent. Meaning that the run will continue, even in defeat, as long as you have recruits for your dungeon diving gang back at base.

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Underkeep – Demo Impressions

A new turn-based blobber in 2026? Please wake me, because I must be dreaming. As it seems, I’m not, and Underkeep is real. Now, this demo was a pure treat, as it’s a blobber without the dancing hell gameplay of Legend of Grimrock, being turn-based with combat more akin to the Wizardry series (but on a grid).

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History of Dungeon-Master Clones 1987-2012 [Video]

Here is a great video by a fellow Swede, called JemyM on YouTube. He goes through every real-time blobber from 1987 to 2012 with a surprisingly deep review for each title. If you care about RPGs, and see value in gaming history—this is a top-notch video to watch that avoids meme overload and feels more “academic”. Unexpectedly, a project of this magnitude will produce a lengthy video, hence the runtime clocking in at nearly 4.5 hours. In my opinion, this just means more of a good thing. However, I recommend bringing a large thermos with strong coffee if you are going to tackle the video in one go. Watch the video after the jump!

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Lands Of Lore: The Throne of Chaos – Old Hag Terror

It was finally time to play and finish one of the classic RPG blobbers: namely Lands Of Lore – The Throne of Chaos by the legendary Westwood Studios. Now, while it’s certainly an RPG by design, I can’t help feeling that it plays more like an advanced adventure title, than a “true” RPG. This might sound heretical to some, and I don’t blame the people throwing that word my way. However, I felt it lacked story decisions when it comes to the plot, stats to gawk at, and character building when it comes to the combat.

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Dungeons & Dragons: Warriors of the Eternal Sun – Sunglasses Required

How about some 16-bit Mega Drive (Genesis in US) D&D? Dungeons & Dragons: Warriors of the Eternal Sun might not be a masterpiece, but it sure has charm! It was a very fascinating experience playing it, because I had no idea they even made D&D RPGs for the Mega Drive, and above all, not the blobber kind, with top-down turn-based combat and exploration (think Ultima 6). 

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