Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition – Impressions

I’m not a Neverwinter Nights 2 expert, since I never gave the original release much more than about twenty hours or so for the first main campaign. That’s a minuscule amount of time, considering the collection on GoG, and now this Enhanced Edition comes with several expansions, and a whole sea of player made custom adventures. However, I do know why I never finished it. It had camera issues, party-control felt messy, stuttering, questionable story beats, and overall jank that brought the experience down. It has always been my plan to play again one day though, so why not now when the golden opportunity presents itself? With that, the only question remains: has the Neverwinter Nights 2: Enhanced Edition remedied any of my concerns?

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Cyber Knights: Flashpoint – Impressions (semi-review)

Now, after spending about 30 hours in the deadly cyberpunk world of Cyber Knights: Flashpoint, I’m ready to write some impressions. I would rather do a full-blooded review, per usual, but the game is not complete, even after being released as 1.0. Call me autistic, but I think this should mean something, especially in this world of gaming when dubious Early Access releases are very common. I’m not calling Cyber Knights: Flashpoint “dubious”, far from it. Yet, it doesn’t change the fact that it was released unfinished, as I will show in screenshots after the jump. Other than that, it’s a good title for anyone who enjoys X-com-like games. 

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Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

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Lands Of Lore: The Throne of Chaos – Old Hag Terror

It was finally time to play and finish one of the classic RPG blobbers: namely Lands Of Lore – The Throne of Chaos by the legendary Westwood Studios. Now, while it’s certainly an RPG by design, I can’t help feeling that it plays more like an advanced adventure title, than a “true” RPG. This might sound heretical to some, and I don’t blame the people throwing that word my way. However, I felt it lacked story decisions when it comes to the plot, stats to gawk at, and character building when it comes to the combat.

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Chains of Freedom – Liquid Loyalty

When I tried the demo back in February this year, I was pleasantly surprised. I expected nothing, yet got an interesting experience for my time downloading. Now, the transition from demo to full game does not always go smoothly, but I’m glad to say that the gameplay is exactly the same in the 1.0 release. The story also progresses as expected, and this could be considered good for almost every game, which is it in this case too. However, Chains of Freedom remains the same to its detriment, seeing as what you get in the demo, is what’s on the menu for the whole campaign. 

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