Realms Beyond: Ashes of the Fallen – Interview with the lead writer

Realms Beyond: Ashes of the Fallen is one of the biggest cRPG disappointments in recent years. Not because it was bad, or anything like that. The reason it was a disaster is that it got put on ice permanently before it had a chance to wow anyone. It was a Kickstarter success, but unfortunately, the development petered out. It’s unclear as to why, but as game development goes, financial issues were probably one of the problems.

However, I got the opportunity to talk to the mysterious lead writer of the project, who wanted to remain anonymous. The person in question won’t be elaborating much on why Realms Beyond is currently dead in the water, seeing as the focus of the interview will be mainly on the writing.

So, welcome to an interview with the lead writer of Realms Beyond. It’s time to find out what this game was all about, and what kind of grand narrative we are sadly missing out on.

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Expeditions: Rome – Quick Impressions (& rant)

Another game, another uncertainty, hence the “quick impressions”. This impression so far has lasted me about ten hours with the game, and while certain parts show great potential for Expeditions: Rome, it also has incredibly boring mechanics that are part of the core gameplay. While I loved Logic Artists‘ first game Expeditions: Conquistador, which felt like a true expedition into the unknown, filled with danger and the lure of treasure, Expeditions: Viking fell way short for me. When I played it, it was buggy as hell, and in general, I found the game tedious and uninspired, missing what made their first game so good in the first place. All that barrel-smashing for random loot didn’t feel like the epitome of gameplay.

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Deep State – Demo Impressions

I discovered this little gem while browsing the indie dev hashtag over at Twitter (X). Deep State is a two-man developer operation that takes heavy inspiration from Goldeneye 007, Deus Ex, and Resident Evil, according to their site. All games I enjoy, and going by the demo, I can clearly feel the Goldeneye and Deus Ex influences since those things are part of the gameplay. Resident Evil, not so much just yet, as you only fight humans in the demo. However, through the cutscenes, you can tell there are major supernatural government/corpo shenanigans going on, which sets a somewhat unsettling atmosphere.

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Busy selling games – let’s see how it went

After months of thinking about selling a few games I have collected over the years, I finally decided to take the plunge. Most of the games I own as physical copies are not too special. They mostly hold sentimental value for different reasons. However, then I have some games whose mere existence on my shelves annoys me. Well, not really. I’m not entirely fair here. They are just purchases made in the spur of the moment. Mostly, I got the titles cheaply with curiosity as my guide. So, let’s see what I have managed to sell after two weeks, and how much it has earned me.

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Fernando Pereira [Ularis Badler] (Archrebel Tactics) – Interview

Welcome to an interview with Fernando Pereira, the solo developer behind the studio Ularis Badler. He is currently busy working on the impressive squad-based tactical game Archrebel Tactics. The demo left me impressed, and if you want to give it a go yourself, you can find it here. Now for the interview.

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