Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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Ghost Recon: Future Soldier – What the hell?

I was feeling for some casual tactical pop-a-mole, so I popped the Ghost Recon: Future Soldier disc into the good old Xbox 360—a game I bought for this specific reason months ago. What I didn’t expect was that the series had turned so casual, it now ventured into Call of Duty territory. It had become so casual that the incredibly heavily scripted nature of a CoD campaign was now part of the Ghost Recon franchise. I was actually taken aback a little, since this is the opposite of what the series once was.

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Star Trek – Redshirt Genocide [Review]

Star Trek caught a lot of flak when it was released back in 2013. It was a broken and boring game with supposedly no redeemable features at all, according to game journalists at the time. So, it was a given I had to try it. But first, before we get into the game, I want to say that I’m not the biggest fan of the Kelvin Star Trek universe which this game is set in. It’s too flashy, with focus on action, and making everything typical “Hollywood”, instead of the cerebral entertainment of the old show.

Despite that, I had to give it a go, since I have a soft-spot for third-person cover-based shooters, and military science-fiction. Yes, I’m a pop-a-moler at heart, or at least partly.

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Iron Tower’s future plans [Part III]

Iron Tower is back with another post with information about their latest RPG project. You can read it here on Steam. While development is still up in the air, thanks to the financial difficulties after releasing Colony Ship: A Post-Earth Role Playing Game—things are looking better. The chance of seeing the game actually being made has gone up from 50/50 to 70/30 in their favor. This is good, of course, but it’s not without issues, with the biggest being from a question made by user Frenzin on RPG Codex regarding animations:

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SCP: First Contact [Film]

SCP: First Contact is by now a classic Machinima created by Evan Royalty, which has reached over 7 million views on YouTube. A most impressive achievement! As the title might allude, it’s a film set in the SCP universe—where we have a team of special operatives investigating a strange event in the Yukon territory. For you that have experienced SCP before knows that nothing good will come from this, beyond providing a tension filled horror flick, that is. It’s made in the Grand Theft Auto 5 engine, and what has been created here is nothing short of remarkable—from atmosphere, to story and voice acting. Take a look for yourself, down below (if you dare).

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