Swordhaven: Iron Conspiracy – Side-quests or Die! [Review]

Welcome to AtomTeam’s third RPG: Swordhaven: Iron Conspiracy. If you have played any of their former projects, like ATOM RPG: Post-apocalyptic indie game, or ATOM RPG Trudograd, you know what to expect here. It’s essentially the same type of roleplaying experience—created in the same engine, following the established structure, and gameplay mechanics they created. However, this time they are ditching the radiated wasteland for a lush low-fantasy medieval world, where the sword rules instead of the rifle.

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Swordhaven: Iron Conspiracy – IS OUT!

After about a year in Early Access on Steam following its successful Kickstarter campaign, Swordhaven: Iron Conspiracy is finally out! I have invested a few hours into it, but it was a while back (about a year ago). I remember being entertained in a low-level RPG way, similar to Baldur’s Gate, which I just love. Funnily enough, this was said back then too, but I’m sticking with it! I don’t think much has changed in that regard, though—except that we have a full game on our hands now. So, it’s a pure Christmas joy, as I didn’t actually know it was this close to release, yet, here we are. Make sure to take a gander over at their Steam page, if you want a cozy, grounded adventure during the winter months. And the price is not too shabby, just a bit over twenty euros, making it a steal!

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Swordhaven: Iron Conspiracy [Early Access] is out!

Hurray, Swordhaven: Iron Conspiracy is out! However, only in Early Access. It’s planned to stay in EA for about 1-1,5 years, so it’s unfortunately pretty far from being finished. What’s here already, is certainly top-tier, and plays into what I love about RPGs splendidly. Especially, if you are like me and enjoy the more low-key approach to adventuring: think early levels of the first Baldur’s Gate.

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Swordhaven: Iron Conspiracy is a go!

Oh yeah, baby! I’m a bit late to the party, but it seems the AtomTeam made it. Swordhaven is fully financed through Kickstarter with about 67 hours to go from the posting of this article. I noticed that they already managed to hit one stretch goal – a player base. Not sure how excited I am about that particular addition since most RPGs that have some kind of home usually feel a bit undercooked. However, I’m glad to see they are making a few more bucks on top of what they wanted. Now to see if they can reach the next stretch goal – Cursed City. Which I have to admit sounds much more enticing, maybe because I live in one in real life. Who knows? Anyway, I’m happy to see they made it. Now the eternal wait begins.

Aleksandrs Cernavskis [Atom Team] (Swordhaven: Iron Conspiracy) – Interview

Welcome to an interview with Aleksandrs Cernavskis, the writer and combat designer for the developer team Atom Team. Aleksandrs and the rest of the Atom Team are currently running a Kickstarter for their upcoming low-fantasy RPG Swordhaven: Iron Conspiracy. However, these guys are not some random rookies concerning making games. In their portfolio, you will find the well-liked and popular isometric Fallout-inspired RPGs: ATOM RPG: Post-apocalyptic indie game and ATOM RPG Trudograd.

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