Tempest Rising – Demo Impressions

I have written about Tempest Rising before, but mostly out of my fears of it being passed off as shovelware or just being shoddily made. While I think I have been proven wrong by testing out the new demo they put out (that goes away on the 22nd), at least when it comes to the presentation, I did find the gameplay somewhat limited. It’s mostly just a rehash of old stuff, but in a fancy new engine. In some aspects, it’s a step back, since for example, you can’t garrison infantry in civilian buildings which have become a standard feature.

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Starship Troopers: Terran Command [DLC] Urban Onslaught – Real Estate Wars

The Mobile Infantry once again need you to help fight the invaders. They have attacked the sprawling metropolis of Mahanagar, and the local police force requires all the help they can get. Yes, we know that a flying bug snatched your arm on Kwalasha, and that lava burned off your legs on Gehenna—but we got nobody else to send, and if you don’t step up to the cause, the population of Mahanagar will perish to the ugly bugs!

Welcome to Starship Troopers: Terran Command – Urban Onslaught. As the name of the DLC might tell, this DLC is focused on claustrophobic city combat. It’s more of the same, but with new units, and a new fun campaign! So, settle up, we got more insects to squash.

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Expeditions: Rome – Quick Impressions (& rant)

Another game, another uncertainty, hence the “quick impressions”. This impression so far has lasted me about ten hours with the game, and while certain parts show great potential for Expeditions: Rome, it also has incredibly boring mechanics that are part of the core gameplay. While I loved Logic Artists‘ first game Expeditions: Conquistador, which felt like a true expedition into the unknown, filled with danger and the lure of treasure, Expeditions: Viking fell way short for me. When I played it, it was buggy as hell, and in general, I found the game tedious and uninspired, missing what made their first game so good in the first place. All that barrel-smashing for random loot didn’t feel like the epitome of gameplay.

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Fernando Pereira [Ularis Badler] (Archrebel Tactics) – Interview

Welcome to an interview with Fernando Pereira, the solo developer behind the studio Ularis Badler. He is currently busy working on the impressive squad-based tactical game Archrebel Tactics. The demo left me impressed, and if you want to give it a go yourself, you can find it here. Now for the interview.

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