My Top 10 RPGs with Fixed Parties on PC

Hello, and welcome to another top ten. The last time, I presented a top ten list over RPGs with a custom-made party. So, a list of RPGs with a fixed party feels like a natural pick for the next. I can’t say that there will be too many surprises on this list, seeing that I’m as much of a pleb as the next guy when it comes to taste.

While I do love my RPGs with a created crew. I can’t deny the allure of a well crafted story with intriguing pre-made companions, as it adds another dimension to roleplaying. That cool and collected lawful good Paladin that you like, might not see too kindly to your murder-hobo ways for loot. It forces a natural choice of character of whom you want to be and accomplish. Who will you align with – the forces of good, or the snakes in the grass?

Just like the first list, if a game isn’t on it, which you think should be, it’s because I haven’t played it, or I just didn’t like it. It’s that simple. The criteria for the games are: The game must feature a party, from at least two and up, and they must be integral to the story. Players also need to retain control over the party members when it comes to battles, and progression. Let’s begin!

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Resident Evil Revelations – Nautical Zombies

As with many games being ported from a hand-held gaming device, Resident Evil Revelations feels and looks a bit under-cooked for a PC release. That doesn’t mean the game is bad, but it means it comes with certain quirks, much like the Metal Gear Solid: Peace Walker release for Xbox 360. The maps are confined, and fairly linear with a minimum of exploration, on top of the dreaded episodic nature of the levels (to be played on the go). Despite this, I had some fun with this title, as I find the CAPCOM zombie survival campiness entertaining, especially with their proven third-person controls. 

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Dune 2000 – Cravings for Melange

It’s time to go back to 1998 and take a stroll down Westwood lane. Well, almost anyhow. According to the Wiki page, it was actually made by Intelligent Games Ltd, while Westwood published it, as far I understand. A bit surprising to me. But the genetics of a Westwood title can be found in Dune 2000. It even got the cheesy FMVs (full-motion-videos) between missions, and the engine used for gameplay is the Command & Conquer one. I remember trying this game back in the day, and I wasn’t too impressed, seeing as it was mostly a reskin of that game. However, now some 20 years later, I couldn’t care less. I should also add that Dune 2000 is a remake of the legendary RTS game Dune II: Battle for Arrakis. When that game came out, it blew my tiny mind. It was my first dip into the RTS war-gaming sea, and ever since then I fell in love with the genre. I suspect this story is the same for many millennials.

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