Star Wars: Lethal Alliance – Twi’lek Adventures

Time to dive into the world of handhelds with Ubisoft’s third-person Twi’lek action game: Star Wars: Lethal Alliance, on the PSP. I saw this game by chance on some random top ten list, and from that moment I knew I had to give it a go. Lethal Alliance is essentially a long-lost title that has managed to evade me all these years – in a franchise that is otherwise pretty much fine combed for hidden gems. Stuff like this makes even the most jaded gamer shiver with anticipation. Rare excitement incoming in the form of an obscure Star Wars title!

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Assassin’s Creed Chronicles: Russia – Borscht for the Masses

It’s time for the final game in the Assassin’s Creed Chronicles series. We are now in Russia, and we will get to stick our bayonet into both proto-commies and Brotherhood members. A welcome change, indeed. Unfortunately, Assassin’s Creed Chronicles: Russia is probably the worst of the lot, despite it having the coolest setting, and probably the best narrative. It starts out relatively well, but then it embraces all the painful mechanics of the other titles in the series, and turns it up to eleven.

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Cyber Knights: Flashpoint – Impressions (semi-review)

Now, after spending about 30 hours in the deadly cyberpunk world of Cyber Knights: Flashpoint, I’m ready to write some impressions. I would rather do a full-blooded review, per usual, but the game is not complete, even after being released as 1.0. Call me autistic, but I think this should mean something, especially in this world of gaming when dubious Early Access releases are very common. I’m not calling Cyber Knights: Flashpoint “dubious”, far from it. Yet, it doesn’t change the fact that it was released unfinished, as I will show in screenshots after the jump. Other than that, it’s a good title for anyone who enjoys X-com-like games. 

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Assassin’s Creed Chronicles: India – Punjab Adventures

The Assassin’s Creed Chronicles continues with Assassin’s Creed Chronicles: India. While it’s a better game on a technical, story and gameplay level, I’m not sure if I appreciated the added difficulty in the form of assassination immune units, multiple timed events, and forced stealth segments. Specifically the last one, which I think ruined a unique aspect of Assassin’s Creed Chronicles: China. The mechanic that lets you continue despite your failures, but punishes you with a lower score. Now, that is still a thing, yet, way too many levels suffer from insta-restart if you make the tiniest mistake.

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Assassin’s Creed Chronicles: China – Mongol Prevention

It’s once again time to assassinate a bunch of folk. From people of history to the lowly unknown guards, just doing their boring job of walking back and forth, thinking about their life decisions. To eventually not change one thing, so the Templar-Assassin’s Brotherhood war can continue in perpetuity. Yep, I’m going into Assassin’s Creed Chronicles: China a bit salty. It’s because of the drawn out modern-time plot of the Assassin’s Creed franchise that never seems to go anywhere. However, I’m pleased to say that the gameplay is top-notch, even if the story is a standard revenge type of thing, in the usual Assassin’s Creed manner.

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