NORSE: Oath of Blood – Viking Retribution [Review]

The Viking saga NORSE: Oath of Blood is here, and it’s primarily a bitter tale of revenge—fitting for the historical theme of the game. When I tried the demo, I came to like it, but it was clear to me that it needed a lot of polish and optimization. Did they succeed? Not quite, in any real sense to be totally honest. I was expecting a Viking X-com, but instead got a very linear experience with a heavy focus on narrative and cutscenes.

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The Dark Rites of Arkham – The Swearing Detective [Review]

The Dark Rites of Arkham could exist in the same world as Dreams in the Witch House, going by the visual style and gameplay. However, the one thing that crashes the illusion is that the story of Walter Gilman and the Witch is in The Dark Rites of Arkham. Don’t worry, this is not a best-of-Lovecraft kind of tale, even if most games that tackle the cosmic horrors of H. P. Lovecraft, end up becoming just that. There are many clear references, though, but the location and setting explain that to a degree—shielding itself from most of the been-there-done-that type of feeling.

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Star Trek – Redshirt Genocide [Review]

Star Trek caught a lot of flak when it was released back in 2013. It was a broken and boring game with supposedly no redeemable features at all, according to game journalists at the time. So, it was a given I had to try it. But first, before we get into the game, I want to say that I’m not the biggest fan of the Kelvin Star Trek universe which this game is set in. It’s too flashy, with focus on action, and making everything typical “Hollywood”, instead of the cerebral entertainment of the old show.

Despite that, I had to give it a go, since I have a soft-spot for third-person cover-based shooters, and military science-fiction. Yes, I’m a pop-a-moler at heart, or at least partly.

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Swordhaven: Iron Conspiracy – Side-quests or Die! [Review]

Welcome to AtomTeam’s third RPG: Swordhaven: Iron Conspiracy. If you have played any of their former projects, like ATOM RPG: Post-apocalyptic indie game, or ATOM RPG Trudograd, you know what to expect here. It’s essentially the same type of roleplaying experience—created in the same engine, following the established structure, and gameplay mechanics they created. However, this time they are ditching the radiated wasteland for a lush low-fantasy medieval world, where the sword rules instead of the rifle.

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Hypogea — Vaulting for Freedom [Review]

Who knew that even robots made for war and industry don’t like to live in vast underground rusty metallic tunnels—left to rot after the end of humanity. I can’t say I blame the poor things, since while these massive subterranean constructions look wondrous and are very atmospheric—they have an air of decay to them, as they’re all that’s left of a bygone era. With that, welcome to the review of Hypogea, which is a moody third-person platformer set underground, with no voice-acting, and no enemies—except the water that will rust your bolts within seconds if you miss that crucial jump!

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