Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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Ardenfall – Demo Impressions

I decided to try the Ardenfall demo, which is an Elder Scrolls III: Morrowind-inspired RPG, set in a fantasy world that can best be likened to Vvardenfell—strange wildlife and all. The oddity of the place, just like Morrowind, comes from the familiar, mixed with the unfamiliar—and while I’m not entirely sold on the visual style, it does play a huge part in its oddness. So, if you love to explore bizarre alien worlds with an oriental cultural flavor, this will feel tailor‑made for you.

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Of Ash and Steel – Seven Points of Critique

I’m far from finishing Of Ash and Steel, so this is not a review—just a critique of the game and its mechanics after about fifteen hours of playing. While I think it’s a good addition to the specific Gothic/Risen/Skyrim lineage of RPGs, I do find it falls short in places—in areas where they could have found easy inspiration. It’s not something that overly disappoints me, but thanks to these issues it will probably never reach the same level of appreciation (at least from me).

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Shadow of the Road – Demo Impressions

The demon fears the samurai, like most other living things that are allergic to katana strikes aimed at the gut. Shadow of the Road is another unexpectedly fun RPG demo with turn-based gameplay, set in an intriguing medieval Japanese setting—local mythology and demons included. The only thing that had me confused was how the turn order worked, as it constantly shifted around during play. But I think I got the hang of it (somewhat) nearing the end of the demo.

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Star Trek: Voyager – Across the Unknown – Demo Impressions

My first impression of the Star Trek: Voyager – Across the Unknown demo wasn’t too great, as it felt more like a proof of concept, than an actual slice of the game. No voice-acting, and everything seemed to have a cheap “visual novel” kind of design, with very little input from you required to do anything. But after the tutorial let go of my hand, I started to see the potential of this title. Now, for the decision-making, and story it never really leaves the visual novel phase, but as a complete package, I’m captivated regardless. And that is largely thanks to the ship management, exploration mechanics and how crew skills play into your judgments, and success.

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