Echoes of the Living – Early Access Impressions

Let’s just start by saying: Wow, what a conflicting experience Echoes of the Living has been. While the devs (a couple) behind the game really poured everything they’ve got into the game, and succeeded going by classic survival horror standards—I can’t help but feel a peculiar tedium wash over me after giving it eight hours. Hence, my inner conflict. See, I recognize it’s a well-made game (especially after the major 0.1 Save update), but my mind just constantly wanders off during play—hitting me with questions like: Am I wasting my time here?

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Cthulhu: The Cosmic Abyss – Demo Impressions

Now, there is a name that proudly says what kind of game this will be. And for the smart ones of you, dear readers, as you might be able to tell Cthulhu: The Cosmic Abyss, will be yet another title set in the Lovecraft universe. I don’t mind, as long as it’s good. The more, the merrier is my motto, but Lovecraft being public domain, there is bound to be a lot of crap. So how does the demo of Cthulhu: The Cosmic Abyss fare? I’m glad to tell you it had me intrigued as far as adventure games go.

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Dverghold – Demo Impressions

Christmas must have come early this year, because here is yet another turn-based blobber on a grid. And just like the demo of Underkeep, the Dverghold demo is excellent too—landing right between feeling genuinely old-school and modern in the form of UI and snappiness. There doesn’t seem to be a way to create custom party members, which is a bit of a bummer. However, I understand the design decision, as it seems death is permanent. Meaning that the run will continue, even in defeat, as long as you have recruits for your dungeon diving gang back at base.

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Pragmata Sketchbook – Demo Impressions

Yes, I’m as surprised as you. A demo for an upcoming AAA game? Yeah, it’s an oddity in both regards—me playing a new AAA game and that a big publisher in this day and age actually releasing a demo. What stunned me even more is that I found Pragmata Sketchbook genuinely entertaining. Two things had me questioning the game going in: the little girl companion, and that the combat has puzzle elements right in the middle of the third-person shooting.

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