Through the Ashes is a stand-alone story DLC for Pathfinder: Wrath of the Righteous, which I have not yet written a review for since I haven’t actually finished it. Trust me, I have tried many times with different kinds of characters. Everything from paladins to druids, but I always seem to hit a wall during my journey through the demon-infested lands. One day I will, probably when all expansions have been released for the game – for the complete experience! Some of the content does integrate with the main campaign, so the preferable thing is to experience it all in one glorious take. However, that is for another time, back to the key event.
Continue reading “Pathfinder: Wrath of the Righteous [DLC] Through the Ashes – Quick Load Edition”Tag: Fantasy
Warbanners – Welcome to Difficultville
This is a weird one. I do enjoy the basics of Warbanners, I find the graphics fine, and the mechanics for the most part intriguing, however, the difficulty is just out of this world. I can appreciate that fact to a certain degree, but the older I get, the less time I have to go full autismo mode like in my younger days. With this, I mean the time it takes for a game to go from challenging to tear-out-your-hair frustrating. This usually ends up with me banging my head against a wall, until the one and only perfect strategy forms. My tolerance for that kind of gameplay is almost gone nowadays. There is a subset of gamers that love this kind of Stalingrad -esque difficulty in their games, and I salute them. Crasleen Games surely has made something for them to dig into, but for the rest of us mere mortals…
Continue reading “Warbanners – Welcome to Difficultville”SpellForce: Conquest of Eo – First Impressions
Conquest of Eo is a 4X spinoff of the SpellForce series, and initially, my impression was great. But as it turns out, the game seems to have some serious problems in form of difficulty. The first few hours were awesome. It felt like a nice mix between Age of Wonders and Fallen Enchantress: Legendary Heroes. I was happily building up my heroes and doing some general adventuring when something foul and smelly revealed its head. As it turns out, the circle mages, which are powerful opponents, don’t play by the same rules.
Continue reading “SpellForce: Conquest of Eo – First Impressions”A Plague Tale: Requiem – Are we the baddies?
A Plague Tale: Requiem is a stealth-based third-person action/adventure, made by the developers Asobo Studio. It’s a sequel to A Plague Tale: Innocence and the story picks off where the first one left off. Now, I like the Last of Us and its gameplay loop as much as the next guy, and this game is almost a carbon copy of it, at least when it comes to how it is structured, in theory anyway. So, I don’t mind the occasional narrative-driven AAA game, but when the pacing constantly turns the game into a walking simulator, we are going to have a problem.
Continue reading “A Plague Tale: Requiem – Are we the baddies?”Dragon Age: Origins – A revisit
I have written about Dragon Age: Origins before here on this blog (mind you, it’s in Swedish), and back then I didn’t like it that much. I thought the story was way too generic, and in general, it just felt old. However, now that I’m older, and ten times more cynical when it comes to gaming (and everything else for that matter) the game is not that bad. Not bad at all, actually! It feels like a genuine throwback to a time when games were made with love and ambition. I guess I just couldn’t see it then, but that is not hard now, looking out over the microtransaction hellscape that is the AAA gaming landscape. But sure, it’s not the most innovative title ever. The RP parts are pretty rudimentary when it comes to mechanics, and the world is fairly static, but man, if it isn’t a totally charming experience to go through it now. And to add – Dragon Age: Origins was made by BioWare back when they usually produced quality stuff.
Continue reading “Dragon Age: Origins – A revisit”




