Broken Pieces – Demo Impressions

Broken Pieces is a third-person horror/adventure, in the style of the old Resident Evil games, with set camera angles, inventory management and popping monsters with your pistol. It’s being developed by the French team Elseware Experience. The camera angles isn’t as static as in the old survival horror games, and you don’t have to suffer tank-controls (even if I like those controls personally), but the experience feels old-school nonetheless in the short demo provided by Steam.

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We Who Are About To Die – Demo Impressions

We Who Are About To Die is a top-down gladiator simulator in real time combat, with you controlling one gladiator. The controls and mechanics are very similar to Exanima. The game even shares some keyboard keys, like holding down ALT to stab with certain weapons. The developer is a sole dude named Jordy Lakiere, and the game, while somewhat janky is pretty impressive for a one-man show.

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Subterrain: Mines of Titan – Demo Impressions

Subterrain: Mines of Titan is an turn-based tactical RPG set on the moon of Titan, and it’s made by the dev-team Pixellore Inc. My initial impression from the demo is that it’s very similar to Stoneshard, everything from the visual style, to general gameplay and survival mechanics – like having to eat and drink. Personally, I wouldn’t say this a bad thing, because both games look fantastic with great pixel-art. It looks very soothing for the eyes, especially with the awesome lighting system that helps setting the mood and graphical richness. Yeah, I’m a sucker for this kind of visuals.

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Space Wreck – Demo Impressions

Space Wreck is an isometric science fiction RPG made by Pahris Entertainment SIA. It’s an RPG in the same vein of the original Fallout, actually, it is much more than that, it’s like Space Wreck killed Fallout and now wears it as a skin-suit, even if the setting is completely different. I don’t mean it in a bad way necessarily, but everything, from the opening intro, to the door opening in first person view with accompanying sound effect, and music is almost copied 1 to 1, in tone at least. That is the impression I got, anyway. But besides that, does it manage to live up to what it tries to replicate?

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The Crimson Diamond – Demo Impressions

The Crimson Diamond is an adventure game by Julia Minamata. Unlike other titles that fall under the same genre, this one is parser based. Which means that you must input commands in text form for your character to do things. While interesting, I have no real nostalgic connection to parser based games. So from a novelty perspective, it’s kinda cool, but it doesn’t pull any extra strings in my heart going in…

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