Swelter – Out Now!

Swelter, a free stand-alone modification for Half-Life 2 was released a couple of days ago on Steam. I have not yet tried it myself since I have a lot on my plate currently. But I got to say, it looks pretty darn good from what I have seen.

I have been following the project for a while, and if it’s anything like Black Mesa, it will surely provide a fun time blasting Combine troopers. The main difference between these two mods (besides Swelter being free) is that it’s not a remake of anything. It’s set in the same universe, as it is a prequel to Half-Life 2. However, the story takes place far away from City 17 and provides its own narrative. Just keep in mind that’s highly unofficial, non-canonical stuff, yet, it matters not too much in my opinion. 

/Thomas

Concerns regarding Jagged Alliance 3

Jagged Alliance 3 is set to be released in 11 days from today (14 Jul, 2023), and I am of course excited since it seems the developer Haemimont Games wants to make a true sequel to Jagged Alliance 2. However, I do have some serious concerns with it.

My first issue is that burst fire will only do 50% of the normal damage. From what I understand, it was made like this because they couldn’t figure out a good balance for it. It was apparently too easy to just run up to enemies and unload on them. Now, that is worrisome by itself – are there no interruptions? Do the enemy NPCs don’t defend themself in any way? My main issue with this, though, is that it kinda tramples the whole simulation aspect into the dirt. There is absolutely no reason for a weapon to ever do less damage because you fire more bullets. It’s a very gamey thing, in something that wants to take the simulation approach. Or at least, we are told that it wants to do that.

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Donate button!

I just opened an account with ko-fi.com for a donation page, which you can find in the top right corner. So, if you ever feel like throwing me a fiver, you can do that there! It will be used for server costs to keep the site ad-free as long as possible, and purchases of games to review.

Thanks!

/Thomas

Kevin Zhang [Dead Monarchy Studios] (Dead Monarchy) – Interview

Welcome to yet another developer interview. This time we are talking to Kevin Zhang, the man behind the recently released tactical RPG Dead Monarchy. We talk about the hardship of being a solo developer, dreams of the future, and what is planned next.

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The Brotherhood (Stasis, Beautiful Desolation) – Interview

Welcome to an interview with The Brotherhood, the developer team behind games such as Stasis, and Beautiful Desolation. In just a few days (two to be exact) their new title Stasis: Bone Totem will be released, which will be the third game in the excellent horror adventure series set in the world of Stasis. In this interview we talk about a little of everything, from the initial Kickstarter days of Stasis to their latest upcoming game, and what inspired them to make them. Enjoy!

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