Chris England [Goldhawk Interactive] (Xenonauts) – Interview

Merry Christmas to us all, because here is the legendary Chris England to answer a few questions for us about the development of the Xenonauts franchise. As probably most of you know, Chris England with his company Goldhawk Interactive created the great X-com inspired Xenonauts (read my review here). The sequel Xenonauts 2 is currently under full production in Early Access over at Steam & GOG, and it’s looking good too. It’s expected to be released sometime next year (read my latest impressions here).

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On-the-pot thoughts – Are Games Art?

Time for some on-the-pot musings. Are games art? I would say in general yes, as it is an effort to make something creative for people to enjoy, just like movies and music. Everything has some kind of artistic value, I guess, if you view it from that perspective but it’s the level here that I find important, and a few other distinctions. Did the artist suffer for his creation, is it a product out of greed, etc? You also have the cultural impact to consider, which also affects the status of something that is determined to be in fact “art”. All this in the end is of course subjective, however, this is my take on it.

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Interesting article by PC GAMER

For once, PC GAMER writes something pro-consumer/gamer that is not only for clickbait. The article talks about how weird it is that Counter-Strike: Global Offensive, a very popular game was totally replaced by Counter-Strike 2. Now, making a sequel to something popular is not new nor surprising, but replacing the old with the new, as in taking its spot on Steam (with past reviews and all) and throwing the old game into the abyss of gaming history is something noteworthy. Even if most people prefer the new version, that still means that millions will be left in the cold considering how big this game was/is (depending on how you see it).

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A bit busy…

I have been a bit busy lately which is why the posts have been slow going. The reason for that is that my landlord is currently renovating my apartment, and due to misunderstandings, it got very chaotic. Everything is settled now though. I’m in my temporary replacement apartment, and the most important things are with me – namely the computer and Internet access.

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Publishers are complaining once again

It’s that time of the year again when publishers are complaining about pricing. The 60 bucks per AAA game wasn’t enough, so now it’s 70 a pop, blaming difficult and expensive development for the increase in price, and of course inflation. What they don’t mention in their pleas to the public (which seems to work, unfortunately) is that they year after year are making rocket profits.

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