Menace – Early Access Impressions

The early access release of Menace is here, and after giving it twenty sweaty coffee-infused hours like the nerd that I am—I’m ready to give my first early impressions. While I do feel it’s a much better experience than the demo, since we are actually in control of progression and the campaign now—sadly, my issues with the general gameplay remain. This means that the combat is still mostly abstracted, with a strong wargame (board-game) feeling that work against the immersion in parts.

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Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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Space Scum – Battle Brothers in space?

Discovered this game over at RPG Codex, and after watching the trailer shown: I’m hyped! Space Scum looks to take the gameplay and visual style of Battle Brothers and set it in space. You know what that means? Having your own (doomed?) mercenary company fighting slimy aliens, horrifyingly disfigured mutants and robots hell-bent on human eradication (I presume). It seems to be open-world too, as the game promises a sandbox experience over at their Steam page, which can only be a good thing in this type of game. Now, we just hope the mercenary company mechanics match Battle Brothers too. That losing a couple of guys is not necessarily the death of the company. They are promising a demo soon in August, so I’m looking forward to that. Make sure to keep an eye out if you think Space Scum looks intriguing! Trailer after the jump.

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Menace – Huge FAQ

Overhype Studios decided to release a huge FAQ about their upcoming game Menace. It contains many juicy bits, that makes it easy now to form what the game will, and will not, be. For example, it will not be a Battle Brothers clone, with an open sandbox structure. It will have a structured story campaign, with a beginning and an end.

Here are some notable questions and answers:

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The Ultimate X-com Experience

There is a way to improve the legendary campaign of X-com without changing too much of the original experience. It works as an enchantment rather than an actual conversion, a bit like what the community patch 1.3 have done for Jagged Alliance 2. Now, I’m not saying my changes/mods, or the main mod itself is on the same level as that patch, but it’s based on the same principles. So, welcome to my take on the ultimate X-com experience!

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