Archrebel Tactics – Demo Impressions [Round 2]

I decided to give the Archrebel Tactics demo another go since no ironman nor demo length or difficulty should stop me! And I’m glad I did because my second go at the demo showed me even greater potential when it comes to the tactical aspect. I especially liked the indoor base fighting, particularly the moment when I blasted the behemoth alien with a well-aimed explosive rocket down a dimly lit corridor.

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Archrebel Tactics – Demo Impressions

The demo for Archrebel Tactics is out! While I did like it, as I see massive potential from a tactical viewpoint for the full release, I did find the demo a bit on the difficult and sadly annoying side. Now, my issues stem mostly from it being a demo, with heavy tutorials – that to be fair are excellent, but get a bit vexing on repeat playthroughs. The reason the demo gets to me is that it’s ironman, with a score being given to you if you finish the mission. The scoring is pretty cool, but man, no reloading in combination with the relentless difficulty does put a hamper on things when you just want to try things out and learn how the game works.

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The Drifter – Demo Impressions

It was a long time since I was so thoroughly impressed with a point-and-click adventure game. And not only from a visual, auditory, and technical perspective – the atmosphere and general writing are top notch too. The demo was rather short, but it sure as hell left me yearning for more. Unfortunately, I don’t see a set date for release on Steam. So, who knows when it will be released? It sucks as I want more of The Drifter, and to be able to dig deeper into the captivating story of the wandering vagabond. 

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