Dverghold – Demo Impressions

Christmas must have come early this year, because here is yet another turn-based blobber on a grid. And just like the demo of Underkeep, the Dverghold demo is excellent too—landing right between feeling genuinely old-school and modern in the form of UI and snappiness. There doesn’t seem to be a way to create custom party members, which is a bit of a bummer. However, I understand the design decision, as it seems death is permanent. Meaning that the run will continue, even in defeat, as long as you have recruits for your dungeon diving gang back at base.

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The Fall of the Dungeon Guardians – A Quick Look

I have not finished The Fall of the Dungeon Guardians yet, so this won’t be a proper review. I have a feeling it’s going to take me a long while to do so, but I already want to give my thoughts / praise for the game. I have made it halfway through so far, and it has been a blast. It’s also incredibly brutal occasionally. I can easily say that I overvalued my abilities of succeeding in old-school RPGs (going by the mechanics). I started on “hard”, with me quickly being put in my place. However, it’s in no way impossible, and it’s actually not that advanced – it’s just a good challenge. 

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