
More tropical island fun in Crysis: Warhead can’t be a bad thing, right? Well, probably not, but it can be somewhat of a disappointing experience if the fundamentals of the game change too much. See, Crysis: Warhead is more of the same, but they dropped the more simulated and highly immersive feel of Crysis, for a more “high-octane” action adventure with guns. The problem with this is that there are just too many scripted moments and an overload of on-rails vehicle chases. Hope you like turret segments! They also ditched the immersive aspect of keeping you in first-person all the time, even for the cutscenes. Now, the game constantly jumps in and out of your body and displays the scenes in very awkward third-person acting.
Continue reading “Crysis: Warhead – Going Psycho”



