Indiana Jones and the Great Circle – Initial Impressions

I like Indiana Jones as much as the next guy, well, the first three films at least. So, it was with some excitement that I started Indiana Jones and the Great Circle on Game Pass. In my first ten or so hours, I would say; it’s a pleasant surprise. It runs well enough, too, and looks good (for the most part). However, if I set the ray tracing to anything above low, or perhaps medium, the FPS tanks. Not too surprising, maybe, since I’m only on a 3070 GPU. All in all, the game feels like a modern 3D version of Indiana Jones and the Fate of Atlantis.

Continue reading “Indiana Jones and the Great Circle – Initial Impressions”

Operation Flashpoint: Dragon Rising – Red Island Menace

Soldier, strap on your boots and load your rifle. The commies are looking for a fight! And this time, it’s not the North Koreans. Operation Flashpoint: Dragon Rising is a really weird game. It’s a continuation of the classic Operation Flashpoint franchise, but now with Bohemia Interactive out of the picture. So, Codemasters decided to make their own version. The game has a slight schizophrenic feel to it, as it at times does feel like OPF of old. The engine used, and the scale and sandbox freedom is almost a carbon copy. In some places it’s improved upon, and works even better than Bohemia’s Arma series. For example, having units clearing buildings and shooting from windows. What makes it an oddity, is the console focus, and above all, the mission design.

Continue reading “Operation Flashpoint: Dragon Rising – Red Island Menace”

Terminator: Resistance – Terminating the Terminators

The one big thing Terminator: Resistance got over Terminator: Dark Fate – Defiance is that it’s set in the original Terminator movie timeline. That means it has the cool aesthetics from the Cameron films, and John Connor is still kicking around and is leading the resistance in the future war against the silver Terminators—who look as menacing as ever. Sadly, beyond the cool visuals, this game is somewhat of a pain to play and in general a disappointment. I would also consider it highly overrated, seeing as it sits at a ninety-one approval rating on Steam. I can understand the appeal, and I too was into it at the beginning, but the whole experience is filled with awkward design decisions that in the end completely sink the title.

Continue reading “Terminator: Resistance – Terminating the Terminators”

Vietcong – Mission Failed

I was ready to leave for Vietnam, smoke Lucky Strikes cigarettes, and shoot commies all day in the jungle, but Vietcong decided otherwise for me. The whole endeavor started out great. My old CD-ROM discs still work, and the patches were easily enough to find. Surprisingly also, it works out of the box for Windows 11. No hassle involved, so it didn’t take long until I was welcomed with cool 60s tunes, and the tropics filled with deadly punji traps. Alas, it was not to be.

Continue reading “Vietcong – Mission Failed”

Crysis: Warhead – Going Psycho

More tropical island fun in Crysis: Warhead can’t be a bad thing, right? Well, probably not, but it can be somewhat of a disappointing experience if the fundamentals of the game change too much. See, Crysis: Warhead is more of the same, but they dropped the more simulated and highly immersive feel of Crysis, for a more “high-octane” action adventure with guns. The problem with this is that there are just too many scripted moments and an overload of on-rails vehicle chases. Hope you like turret segments! They also ditched the immersive aspect of keeping you in first-person all the time, even for the cutscenes. Now, the game constantly jumps in and out of your body and displays the scenes in very awkward third-person acting.

Continue reading “Crysis: Warhead – Going Psycho”

Black Mesa: Blue Shift – Impressions

I decided to try the Black Mesa: Blue Shift mod for Black Mesa to sate my current Half-life addiction. While it’s more of the fantastic Half-life universe and does satisfy some of the cravings, it has a couple of issues. Blue Shift is a remake of the expansion Blue Shift made by Gearbox for Half-life. I never played the expansion back in the day, so I don’t know much about it, but from what I have read, the mod is supposed to be a pretty faithful recreation. Otherwise, you might think; what would be the point? Anyway, much like Black Mesa, which itself is a remake of Half-life, the quality of the work here is substantial, and matches the same level of dedication. However, while the work by itself is impressive, I can’t say I enjoyed the gameplay all the way through. I should also mention that the mod is not finished. Only the four first chapters are complete, while missing the final four.

Continue reading “Black Mesa: Blue Shift – Impressions”