Pragmata Sketchbook – Demo Impressions

Yes, I’m as surprised as you. A demo for an upcoming AAA game? Yeah, it’s an oddity in both regards—me playing a new AAA game and that a big publisher in this day and age actually releasing a demo. What stunned me even more is that I found Pragmata Sketchbook genuinely entertaining. Two things had me questioning the game going in: the little girl companion, and that the combat has puzzle elements right in the middle of the third-person shooting.

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Hypogea — Vaulting for Freedom [Review]

Who knew that even robots made for war and industry don’t like to live in vast underground rusty metallic tunnels—left to rot after the end of humanity. I can’t say I blame the poor things, since while these massive subterranean constructions look wondrous and are very atmospheric—they have an air of decay to them, as they’re all that’s left of a bygone era. With that, welcome to the review of Hypogea, which is a moody third-person platformer set underground, with no voice-acting, and no enemies—except the water that will rust your bolts within seconds if you miss that crucial jump!

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Star Wars: Lethal Alliance – Twi’lek Adventures

Time to dive into the world of handhelds with Ubisoft’s third-person Twi’lek action game: Star Wars: Lethal Alliance, on the PSP. I saw this game by chance on some random top ten list, and from that moment I knew I had to give it a go. Lethal Alliance is essentially a long-lost title that has managed to evade me all these years – in a franchise that is otherwise pretty much fine combed for hidden gems. Stuff like this makes even the most jaded gamer shiver with anticipation. Rare excitement incoming in the form of an obscure Star Wars title!

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Star Trek: Voyager – Elite Force – Attack of the Scrimps

Put on your black tights, and make sure the batteries for your phaser are charged. Because it’s time to kill an endless line of alien bugs, and a few humanoids. The prime directive is secondary this time around! Star Trek: Voyager – Elite Force is an old school first-person-shooter in the style of the arena shooters of the past, seeing as it’s made in the Quake 3 Arena engine. However, it feels fairly “modern” in the sense that the mission structure is linear, with a touch of the cinematic, aka cutscenes that propel the story forward. Let’s get into it.

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Indiana Jones and the Great Circle – Initial Impressions

I like Indiana Jones as much as the next guy, well, the first three films at least. So, it was with some excitement that I started Indiana Jones and the Great Circle on Game Pass. In my first ten or so hours, I would say; it’s a pleasant surprise. It runs well enough, too, and looks good (for the most part). However, if I set the ray tracing to anything above low, or perhaps medium, the FPS tanks. Not too surprising, maybe, since I’m only on a 3070 GPU. All in all, the game feels like a modern 3D version of Indiana Jones and the Fate of Atlantis.

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