Menace – Dev Diary Number 4 (Weapons)

Whoopee, a new Menace developer diary! This one goes more in-depth on the weapons that you will be using throughout the campaign. Sadly, the post didn’t really provide much new information, or anything super interesting. It did however reaffirm my thoughts that the game will be much more abstracted than I initially thought.

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Solasta 2 – We are pretty now!

One of the critiques for Solasta: Crown of the Magister was how “ugly” the characters were for the game. Everyone from random NPCs and important plot related characters to your custom-made dungeon crawler crew. It didn’t bother me too much considering it’s a  top-down-tactical experience, even if I admit they could look a bit funky at times. Especially everything connected to hair, specifically beards. This is now fixed, as a result of the engine switch (Unity to Unreal 5), I would assume.

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Urban Strife – Early Access Impressions

What is better than starting the new year with some zombie slaughtering? Many things to be fair, but beggars can’t be choosers, right? So zombie massacring it is! Urban Strife can best be compared to Dead State, as both games are turn-based tactics and follow the same premise: endure the zombie apocalypse with a ragtag group of hardened survivors. Dead State is a great game, but it came with some unfortunately tedious turn-based combat that at times turned the game to a slog. My main hope here, seeing as the combat is more in line with Jagged Alliance 2, was that Urban Strife would take the number one place as THE tactical zombie survivor game. And well, while I think the fighting is good, and much improved over Dead State, much of the other things feels lacking.

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The Fall of the Dungeon Guardians – A Quick Look

I have not finished The Fall of the Dungeon Guardians yet, so this won’t be a proper review. I have a feeling it’s going to take me a long while to do so, but I already want to give my thoughts / praise for the game. I have made it halfway through so far, and it has been a blast. It’s also incredibly brutal occasionally. I can easily say that I overvalued my abilities of succeeding in old-school RPGs (going by the mechanics). I started on “hard”, with me quickly being put in my place. However, it’s in no way impossible, and it’s actually not that advanced – it’s just a good challenge. 

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Menace – Dev Diary Number 3 (Combat)

Oh yeah, time for a new developer diary for Menace. So, what do we learn this time? Well, this one goes into probably the most important part of the game: the tactical combat. The devs go over the biomes that we will visit and destroy. What kind of missions there are. And apparently, they will be more involved than just kill everything, even when some missions will still have that objective. It has me questioning what the standard missions will be, but my bet is on standard kill sorties, despite what the devs say. Imagine running rescue tasks as default. It would quickly undermine the novelty of those types of objectives. 

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