[Arma 3 mod] Lands Divided

Lands Divided is another single-player campaign made by Apollyon, and from what I understand it’s set in the same universe as The Bay Of Hugeris. This campaign takes place in the fictional country of Locombia, a typical third-world despot state, filled with crime, corrupt officials, and murdering rebels. Things are not all bad, though – now, with the country of Vespaccia taking interest in the stability of Locombia, helping it regain its footing. You play (at first at least) as a squad leader, part of an expeditionary peacekeeping force sent to the country to help the president and the local forces to retain control of the country. Things are going well at first, but as is common in these regions, rebels will show their discontent in the form of extreme violence.

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Weird West – First Impressions

I didn’t have any plans on playing Weird West, but I noticed that it was out on Microsoft Game Pass, besides being released on the usual digital stores. So I thought, why not give it a go? This is not a review, it’s just my impressions from a few hours into the game. Anyway. Weird West is an action RPG set in the wild west (that is weird, as the title implies) with a focus on “immersive sim” features. And for you that don’t know, it’s when a game has many systems in place that interact with each other – like weather with fire for example.

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Unavowed – Mystery Club

Unavowed is technically an adventure/point & click game, yet feels more like a visual novel thanks to its focus on narrative, dialogue, and C&C (choice & consequences). The game does have classic problem-solving with you having to pixel hunt, pick up items and match these objects, but the puzzles are on the easy side. Thanks to being easier, though, it does keep the pacing consistent throughout the game. Real veterans of the genre will probably breeze through Unavowed solving issues effortlessly, thankfully, as stated above, it has more going on than just puzzles. 

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Alpha Protocol – Espionage Stumble

Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.

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Quasimorphosis: Exordium – Impressions

Quasimorphosis: Exordium is a free roguelike that was released on Steam for a few weeks ago. I have invested a few hours into it, and I thought I would give my impressions. I’m not a rougelike expert in any way, it’s not a genre that I have my eyes on. The only experience I have from the genre is playing Dwarf Fortress in adventure mode. And while I think it’s similar, it’s probably not really the same. So, going by roguelike standards, I do not know how well this game performs, unfortunately. The visual style it’s a mix between X-com, and Doom, all in pixel glory. Some clear inspirations to the story, and setting must be Event Horizon, and the Alien movies considering the theme. So far, so good, I would say.

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