Space Scum – Battle Brothers in space?

Discovered this game over at RPG Codex, and after watching the trailer shown: I’m hyped! Space Scum looks to take the gameplay and visual style of Battle Brothers and set it in space. You know what that means? Having your own (doomed?) mercenary company fighting slimy aliens, horrifyingly disfigured mutants and robots hell-bent on human eradication (I presume). It seems to be open-world too, as the game promises a sandbox experience over at their Steam page, which can only be a good thing in this type of game. Now, we just hope the mercenary company mechanics match Battle Brothers too. That losing a couple of guys is not necessarily the death of the company. They are promising a demo soon in August, so I’m looking forward to that. Make sure to keep an eye out if you think Space Scum looks intriguing! Trailer after the jump.

Continue reading “Space Scum – Battle Brothers in space?”

Cyber Knights: Flashpoint – Impressions (semi-review)

Now, after spending about 30 hours in the deadly cyberpunk world of Cyber Knights: Flashpoint, I’m ready to write some impressions. I would rather do a full-blooded review, per usual, but the game is not complete, even after being released as 1.0. Call me autistic, but I think this should mean something, especially in this world of gaming when dubious Early Access releases are very common. I’m not calling Cyber Knights: Flashpoint “dubious”, far from it. Yet, it doesn’t change the fact that it was released unfinished, as I will show in screenshots after the jump. Other than that, it’s a good title for anyone who enjoys X-com-like games. 

Continue reading “Cyber Knights: Flashpoint – Impressions (semi-review)”

Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

Continue reading “Cyber Knights: Flashpoint 1.0 is out!”