
It was time that I finally got to play the X-com-like Every Day We Fight, and I’m not disappointed. To be completely honest, I didn’t expect much going on. However, soon after trying the shooting mechanics, and getting to experience the story setting, I’m hooked. Except for one thing. A thing the game hangs heavy on, both gameplay-wise, and narratively. And that is: time-shenanigans. I have always struggled with time-travel plots, since for the most part the story ends up in an unsolvable mess of paradoxes. It’s way too early to say for Every Day We Fight, but it’s in here!
Continue reading “Every Day We Fight – Demo Impressions”



