Solasta 2 – Demo Impressions

Tactical Adventures recently released a demo for Solasta 2, and being a fan of their first game, Solasta: Crown of the Magister, I couldn’t help but throw myself over the demo. But before eagerly diving in, I had some concerns since its announcement, seeing as they now have ditched the game engine Unity for Unreal, starting development fresh from scratch. To my surprise and delight, I didn’t have to worry. Solasta 2 looks absolutely phenomenal, and it runs well too – considering the engine. 

Continue reading “Solasta 2 – Demo Impressions”

Tails of Iron 2: Whiskers of Winter – Rats on Ice

Welcome to the Kingdom of Rats! No, we are not in the sewers. Like the name might imply, Tails of Iron 2: Whiskers of Winter is a sequel to the excellent 2D-action adventure game Tails of Iron. And much like the first game, Tails of Iron 2 is great as well. Essentially, it’s more of the same, but bigger, with some new mechanics, while other things have changed a bit. So, with that, I can safely say already; if you like the first game, you will enjoy this. Nevertheless, let’s burrow into the details!

Continue reading “Tails of Iron 2: Whiskers of Winter – Rats on Ice”

The Fall of the Dungeon Guardians – A Quick Look

I have not finished The Fall of the Dungeon Guardians yet, so this won’t be a proper review. I have a feeling it’s going to take me a long while to do so, but I already want to give my thoughts / praise for the game. I have made it halfway through so far, and it has been a blast. It’s also incredibly brutal occasionally. I can easily say that I overvalued my abilities of succeeding in old-school RPGs (going by the mechanics). I started on “hard”, with me quickly being put in my place. However, it’s in no way impossible, and it’s actually not that advanced – it’s just a good challenge. 

Continue reading “The Fall of the Dungeon Guardians – A Quick Look”

Abathor – Demo Impressions

As typically when it comes to demos, I stumbled over Abathor by pure chance, and once again, I’m glad that I did. Abathor is a cooperative action side-scroller, where you must slaughter strange foes in the masses. It has the typical tropes of these kinds of games that they are expected to contain, and overall, executes them well. Everything from the combat, finding secrets, big bosses, to the platforming.

Continue reading “Abathor – Demo Impressions”

Aleksandrs Cernavskis [Atom Team] (Swordhaven: Iron Conspiracy) – Interview

Welcome to an interview with Aleksandrs Cernavskis, the writer and combat designer for the developer team Atom Team. Aleksandrs and the rest of the Atom Team are currently running a Kickstarter for their upcoming low-fantasy RPG Swordhaven: Iron Conspiracy. However, these guys are not some random rookies concerning making games. In their portfolio, you will find the well-liked and popular isometric Fallout-inspired RPGs: ATOM RPG: Post-apocalyptic indie game and ATOM RPG Trudograd.

Continue reading “Aleksandrs Cernavskis [Atom Team] (Swordhaven: Iron Conspiracy) – Interview”